阅读量:0
环境搭建
1. 执行brew install glfw
2. 项目中Build Settings中header Search Paths中添加glfw的include路径(/opt/homebrew/Cellar/glfw/3.4/include)
3. 项目中Build Phases中的Link Binary With Libraries中添加glfw的lib文件(路径/opt/homebrew/Cellar/glfw/3.4/lib/libglfw.3.4.dylib)及opengl.framework
代码实现
#include <GLFW/glfw3.h> int main(void) { GLFWwindow* window; /* Initialize the library */ if (!glfwInit()) return -1; /* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window) { glfwTerminate(); return -1; } /* Make the window's context current */ glfwMakeContextCurrent(window); /* Loop until the user closes the window */ while (!glfwWindowShouldClose(window)) { /* Render here */ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glVertex2f(0, 0.5f); glVertex2f(-0.5f, -0.5f); glVertex2f(0.5f, -0.5f); glEnd(); /* Swap front and back buffers */ glfwSwapBuffers(window); /* Poll for and process events */ glfwPollEvents(); } glfwTerminate(); return 0; }
[错误]
在一个电脑遇到错误 dyld: Library not loaded: /usr/local/opt/glfw/lib/libglfw.3.dylib
根据c++ - Trying to setup Xcode with OpenGL - Stack Overflow解决方法: