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inline glm::quat Lerp(glm::quat quat1, glm::quat quat2, float t)//普通插值 { t = glm::clamp(t, 0.0f, 1.0f); return glm::normalize(quat1*(1-t)+quat2*t); }
inline glm::quat Lerp(glm::quat quat1, glm::quat quat2, float t)//普通插值 { t = glm::clamp(t, 0.0f, 1.0f); return glm::normalize(quat1*(1-t)+quat2*t); }
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