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glm::mat4 matrix_t = glm::transpose(glm::mat4{ 1.0f, 0.0f, 0.0f, -tx, 0.0f, 1.0f, 0.0f, -ty, 0.0f, 0.0f, 1.0f, -tz, 0.0f, 0.0f, 0.0f, 1.0f, });
glm::mat4 matrix_t = glm::transpose(glm::mat4{ 1.0f, 0.0f, 0.0f, -tx, 0.0f, 1.0f, 0.0f, -ty, 0.0f, 0.0f, 1.0f, -tz, 0.0f, 0.0f, 0.0f, 1.0f, });
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