Unity命名验证工具类

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猴君
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在Unity开发中,经常需要验证变量名是否符合命名规范,同时避免使用C#的保留字作为变量名。本教程将演示如何创建一个简单的工具类来实现这一功能。

步骤 1:创建Unity命名验证工具类

首先,我们创建一个C#类,命名为UnityNamingValidator.cs,用于包含命名验证的方法。

using System.Text.RegularExpressions;  namespace Mx.Utils {     /// <summary>     /// Unity命名验证工具类     /// </summary>     public class UnityNamingValidator     {         /// <summary>         /// 验证变量名是否符合Unity的命名规范         /// </summary>         /// <param name="name">要验证的变量名</param>         /// <returns>如果变量名有效则返回true,否则返回false</returns>         public static bool IsValidVariableName(string name)         {             string pattern = @"^([a-zA-Z_][a-zA-Z0-9_]*)$";             if (Regex.IsMatch(name, pattern))                 return !IsKeyword(name);             return false;         }          /// <summary>         /// 检查名字是否是C#的保留字         /// </summary>         /// <param name="word">要检查的单词</param>         /// <returns>如果是C#的保留字则返回true,否则返回false</returns>         private static bool IsKeyword(string word)         {             string[] keywords = new string[] {                 "abstract", "as", "base", "bool", "break", "byte", "case", "catch",                 "char", "checked", "class", "const", "continue", "decimal", "default",                 "delegate", "do", "double", "else", "enum", "event", "explicit",                 "extern", "false", "finally", "fixed", "float", "for", "foreach",                 "goto", "if", "implicit", "in", "int", "interface", "internal", "is",                 "lock", "long", "namespace", "new", "null", "object", "operator",                 "out", "override", "params", "private", "protected", "public", "readonly",                 "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc",                 "static", "string", "struct", "switch", "this", "throw", "true", "try",                 "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using",                 "virtual", "void", "volatile", "while"             };              foreach (string keyword in keywords)             {                 if (word == keyword)                     return true;             }              return false;         }     } } 
步骤 2:使用Unity命名验证工具类

现在我们来演示如何在Unity项目中使用这个工具类来验证变量名的有效性。

using UnityEngine;  public class VariableNameExample : MonoBehaviour {     void Start()     {         string variableName1 = "myVariable";         string variableName2 = "123Variable";         string variableName3 = "abstract";          bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1);         bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2);         bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3);          Debug.Log($"{variableName1} is valid: {isValid1}");         Debug.Log($"{variableName2} is valid: {isValid2}");         Debug.Log($"{variableName3} is valid: {isValid3}");     } } 
步骤 3:运行并查看输出结果

将上述代码添加到Unity项目中,并在控制台查看输出结果:

myVariable is valid: true 123Variable is valid: false abstract is valid: false 

通过这个简单的示例,你可以验证出 myVariable 是一个有效的变量名,而 123Variableabstract 则不符合Unity的命名规范或者是C#的保留字。

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