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在Unity开发中,经常需要验证变量名是否符合命名规范,同时避免使用C#的保留字作为变量名。本教程将演示如何创建一个简单的工具类来实现这一功能。
步骤 1:创建Unity命名验证工具类
首先,我们创建一个C#类,命名为UnityNamingValidator.cs
,用于包含命名验证的方法。
using System.Text.RegularExpressions; namespace Mx.Utils { /// <summary> /// Unity命名验证工具类 /// </summary> public class UnityNamingValidator { /// <summary> /// 验证变量名是否符合Unity的命名规范 /// </summary> /// <param name="name">要验证的变量名</param> /// <returns>如果变量名有效则返回true,否则返回false</returns> public static bool IsValidVariableName(string name) { string pattern = @"^([a-zA-Z_][a-zA-Z0-9_]*)$"; if (Regex.IsMatch(name, pattern)) return !IsKeyword(name); return false; } /// <summary> /// 检查名字是否是C#的保留字 /// </summary> /// <param name="word">要检查的单词</param> /// <returns>如果是C#的保留字则返回true,否则返回false</returns> private static bool IsKeyword(string word) { string[] keywords = new string[] { "abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue", "decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally", "fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock", "long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public", "readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch", "this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while" }; foreach (string keyword in keywords) { if (word == keyword) return true; } return false; } } }
步骤 2:使用Unity命名验证工具类
现在我们来演示如何在Unity项目中使用这个工具类来验证变量名的有效性。
using UnityEngine; public class VariableNameExample : MonoBehaviour { void Start() { string variableName1 = "myVariable"; string variableName2 = "123Variable"; string variableName3 = "abstract"; bool isValid1 = UnityNamingValidator.IsValidVariableName(variableName1); bool isValid2 = UnityNamingValidator.IsValidVariableName(variableName2); bool isValid3 = UnityNamingValidator.IsValidVariableName(variableName3); Debug.Log($"{variableName1} is valid: {isValid1}"); Debug.Log($"{variableName2} is valid: {isValid2}"); Debug.Log($"{variableName3} is valid: {isValid3}"); } }
步骤 3:运行并查看输出结果
将上述代码添加到Unity项目中,并在控制台查看输出结果:
myVariable is valid: true 123Variable is valid: false abstract is valid: false
通过这个简单的示例,你可以验证出 myVariable
是一个有效的变量名,而 123Variable
和 abstract
则不符合Unity的命名规范或者是C#的保留字。