C#网络连接:TCP/IP模式下的网络连接与同步

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作者
筋斗云
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1,目的

为了测试局域网的消息同步,简单写了下TCP/IP模式的同步,参考这个帖子

2,核心库部分

using System; using System.Net; using System.Net.Sockets; using System.Text;  namespace Coldairarrow.Util.Sockets {     /// <summary>     /// Socket客户端     /// </summary>     public class SocketClient     {         #region 构造函数          /// <summary>         /// 构造函数,连接服务器IP地址默认为本机127.0.0.1         /// </summary>         /// <param name="port">监听的端口</param>         public SocketClient(int port)         {             _ip = "127.0.0.1";             _port = port;         }          /// <summary>         /// 构造函数         /// </summary>         /// <param name="ip">监听的IP地址</param>         /// <param name="port">监听的端口</param>         public SocketClient(string ip, int port)         {             _ip = ip;             _port = port;         }          #endregion          #region 内部成员          private Socket _socket = null;         private string _ip = "";         private int _port = 0;         private bool _isRec=true;         private bool IsSocketConnected()         {             bool part1 = _socket.Poll(1000, SelectMode.SelectRead);             bool part2 = (_socket.Available == 0);             if (part1 && part2)                 return false;             else                 return true;         }          /// <summary>         /// 开始接受客户端消息         /// </summary>         public void StartRecMsg()         {             try             {                 byte[] container = new byte[1024 * 1024 * 2];                 _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndReceive(asyncResult);                          //马上进行下一轮接受,增加吞吐量                         if (length > 0 && _isRec && IsSocketConnected())                             StartRecMsg();                          if (length > 0)                         {                             byte[] recBytes = new byte[length];                             Array.Copy(container, 0, recBytes, 0, length);                              //处理消息                             HandleRecMsg?.Invoke(recBytes, this);                         }                         else                             Close();                     }                     catch (Exception ex)                     {                         HandleException?.Invoke(ex);                         Close();                     }                 }, null);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);                 Close();             }         }          #endregion          #region 外部接口          /// <summary>         /// 开始服务,连接服务端         /// </summary>         public void StartClient()         {             try             {                 //实例化 套接字 (ip4寻址协议,流式传输,TCP协议)                 _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                 //创建 ip对象                 IPAddress address = IPAddress.Parse(_ip);                 //创建网络节点对象 包含 ip和port                 IPEndPoint endpoint = new IPEndPoint(address, _port);                 //将 监听套接字  绑定到 对应的IP和端口                 _socket.BeginConnect(endpoint, asyncResult =>                 {                     try                     {                         _socket.EndConnect(asyncResult);                         //开始接受服务器消息                         StartRecMsg();                          HandleClientStarted?.Invoke(this);                     }                     catch (Exception ex)                     {                         HandleException?.Invoke(ex);                     }                 }, null);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          /// <summary>         /// 发送数据         /// </summary>         /// <param name="bytes">数据字节</param>         public void Send(byte[] bytes)         {             try             {                 _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndSend(asyncResult);                         HandleSendMsg?.Invoke(bytes, this);                     }                     catch (Exception ex)                     {                         HandleException?.Invoke(ex);                     }                 }, null);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          /// <summary>         /// 发送字符串(默认使用UTF-8编码)         /// </summary>         /// <param name="msgStr">字符串</param>         public void Send(string msgStr)         {             Send(Encoding.UTF8.GetBytes(msgStr));         }          /// <summary>         /// 发送字符串(使用自定义编码)         /// </summary>         /// <param name="msgStr">字符串消息</param>         /// <param name="encoding">使用的编码</param>         public void Send(string msgStr, Encoding encoding)         {             Send(encoding.GetBytes(msgStr));         }          /// <summary>         /// 传入自定义属性         /// </summary>         public object Property { get; set; }          /// <summary>         /// 关闭与服务器的连接         /// </summary>         public void Close()         {             try             {                 _isRec = false;                 _socket.Disconnect(false);                 HandleClientClose?.Invoke(this);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          #endregion          #region 事件处理          /// <summary>         /// 客户端连接建立后回调         /// </summary>         public Action<SocketClient> HandleClientStarted { get; set; }          /// <summary>         /// 处理接受消息的委托         /// </summary>         public Action<byte[], SocketClient> HandleRecMsg { get; set; }          /// <summary>         /// 客户端连接发送消息后回调         /// </summary>         public Action<byte[], SocketClient> HandleSendMsg { get; set; }          /// <summary>         /// 客户端连接关闭后回调         /// </summary>         public Action<SocketClient> HandleClientClose { get; set; }          /// <summary>         /// 异常处理程序         /// </summary>         public Action<Exception> HandleException { get; set; }          #endregion     } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks;  namespace Coldairarrow.Util.Sockets {     /// <summary>     /// Socket连接,双向通信     /// </summary>     public class SocketConnection     {         #region 构造函数          public SocketConnection(Socket socket, SocketServer server)         {             _socket = socket;             _server = server;         }          #endregion          #region 私有成员          private readonly Socket _socket;         private bool _isRec = true;         private SocketServer _server = null;         private bool IsSocketConnected()         {             bool part1 = _socket.Poll(1000, SelectMode.SelectRead);             bool part2 = (_socket.Available == 0);             if (part1 && part2)                 return false;             else                 return true;         }            #endregion            #region 外部接口          /// <summary>         /// 开始接受客户端消息         /// </summary>         public void StartRecMsg()         {              try             {                 byte[] container = new byte[1024 * 1024 * 6];                 _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndReceive(asyncResult);                         ///asyncResult.AsyncWaitHandle.Close();                         //马上进行下一轮接受,增加吞吐量                         if (length > 0 && _isRec && IsSocketConnected())                             StartRecMsg();                          if (length > 0)                         {                             byte[] recBytes = new byte[length];                             Array.Copy(container, 0, recBytes, 0, length);                             string msgJson = Encoding.UTF8.GetString(recBytes);                             if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))                             {                                 string[] arrymsg = msgJson.Replace("¤€", "卍").Split('卍');                                 foreach (string msgitem in arrymsg)                                 {                                     if (string.IsNullOrEmpty(msgitem))                                         continue;                                     if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")                                     {                                         string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);                                         //处理消息                                         HandleRecMsg?.Invoke(msgitemjson, this, _server);                                     }                                 }                             }                             else                             {                                 HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));                             }                         }                         else                             Close();                     }                     catch (Exception ex)                     {                         HandleException?.Invoke(ex);                         Close();                     }                 }, null);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);                 Close();             }         }          /// <summary>         /// 发送数据         /// </summary>         /// <param name="bytes">数据字节</param>         private void Send(byte[] bytes)         {             try             {                 _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndSend(asyncResult);                         HandleSendMsg?.Invoke(bytes, this, _server);                         UnityEngine.Debug.Log("发送成功");                     }                     catch (Exception ex)                     {                                                 HandleSendException?.Invoke(ex);                         UnityEngine.Debug.Log("发送"+ex);                     }                 }, null);             }             catch (Exception ex)             {                 HandleSendException?.Invoke(ex);             }         }          /// <summary>         /// 发送字符串(默认使用UTF-8编码)         /// </summary>         /// <param name="msgStr">字符串</param>         public void Send(string msgStr)         {             Send(Encoding.UTF8.GetBytes("¤€" + msgStr + "€¤"));         }          /// <summary>         /// 发送字符串(使用自定义编码)         /// </summary>         /// <param name="msgStr">字符串消息</param>         /// <param name="encoding">使用的编码</param>         public void Send(string msgStr, Encoding encoding)         {             Send(encoding.GetBytes("¤€" + msgStr + "€¤"));         }          /// <summary>         /// 传入自定义属性         /// </summary>         public object Property { get; set; }          /// <summary>         /// 关闭当前连接         /// </summary>         public void Close()         {             try             {                 _isRec = false;                 _socket.Disconnect(false);                 _server.ClientList.Remove(this);                 HandleClientClose?.Invoke(this, _server);                 _socket.Close();                 _socket.Dispose();                 GC.Collect();             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          #endregion          #region 事件处理          /// <summary>         /// 客户端连接接受新的消息后调用         /// </summary>         public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }          /// <summary>         /// 客户端连接发送消息后回调         /// </summary>         public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }          /// <summary>         /// 客户端连接关闭后回调         /// </summary>         public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }          /// <summary>         /// 异常处理程序         /// </summary>         public Action<Exception> HandleException { get; set; }           /// <summary>         /// 发送消息到客户端异常         /// </summary>         public Action<Exception> HandleSendException { get; set; }           #endregion     } }
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Threading;  namespace Coldairarrow.Util.Sockets {     /// <summary>     /// Socket服务端     /// </summary>     public class SocketServer     {         private static string ipAddressStr = "127.0.0.1";//IP地址字符串         private static int port = 5500;//端口          #region 内部成员          private Socket _socket = null;          private bool _isListen = true;         public static ManualResetEvent allDone = new ManualResetEvent(false);         private void StartListen()         {              try             {                 _socket.BeginAccept(asyncResult =>                 {                     try                     {                         Socket newSocket = _socket.EndAccept(asyncResult);                          //马上进行下一轮监听,增加吞吐量                         if (_isListen)                             StartListen();                          SocketConnection newClient = new SocketConnection(newSocket, this)                         {                             HandleRecMsg = HandleRecMsg == null ? null : new Action<string, SocketConnection, SocketServer>(HandleRecMsg),                             HandleClientClose = HandleClientClose == null ? null : new Action<SocketConnection, SocketServer>(HandleClientClose),                             HandleSendMsg = HandleSendMsg == null ? null : new Action<byte[], SocketConnection, SocketServer>(HandleSendMsg),                             HandleException = HandleException == null ? null : new Action<Exception>(HandleException),                             HandleSendException = HandleSendException == null ? null : new Action<Exception>(HandleSendException)                         };                          newClient.StartRecMsg();                         ClientList.AddLast(newClient);                          HandleNewClientConnected?.Invoke(this, newClient);                     }                     catch (Exception ex)                     {                         //UnityEngine.Debug.LogError(ex);                         HandleException?.Invoke(ex);                     }                 }, null);             }             catch (Exception ex)             {                 //UnityEngine.Debug.LogError(ex);                 HandleException?.Invoke(ex);             }         }           #endregion          #region 外部接口          /// <summary>         /// 开始服务,监听客户端         /// </summary>         public void StartServer()         {             try             {                 //实例化套接字(ip4寻址协议,流式传输,TCP协议)                 _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                 //创建ip对象                 IPAddress address = IPAddress.Parse(ipAddressStr);                 //创建网络节点对象包含ip和port                 IPEndPoint endpoint = new IPEndPoint(address, port);                 //将 监听套接字绑定到 对应的IP和端口                 _socket.Bind(endpoint);                 //设置监听队列长度为Int32最大值(同时能够处理连接请求数量)                 _socket.Listen(int.MaxValue);                 //开始监听客户端                 StartListen();                 HandleServerStarted?.Invoke(this);             }             catch (Exception ex)             {                 StartException?.Invoke(ex);             }         }          /// <summary>         /// 所有连接的客户端列表         /// </summary>         public LinkedList<SocketConnection> ClientList { get; set; } = new LinkedList<SocketConnection>();          /// <summary>         /// 关闭指定客户端连接         /// </summary>         /// <param name="theClient">指定的客户端连接</param>         public void CloseClient(SocketConnection theClient)         {             theClient.Close();         }          #endregion          #region 公共事件          /// <summary>         /// 异常处理程序         /// </summary>         public Action<Exception> HandleException { get; set; }          /// <summary>         /// 发送消息异常处理程序         /// </summary>         public Action<Exception> HandleSendException { get; set; }          /// <summary>         /// 启动异常程序         /// </summary>         public Action<Exception> StartException { get; set; }          #endregion          #region 服务端事件          /// <summary>         /// 服务启动后执行         /// </summary>         public Action<SocketServer> HandleServerStarted { get; set; }          /// <summary>         /// 当新客户端连接后执行         /// </summary>         public Action<SocketServer, SocketConnection> HandleNewClientConnected { get; set; }          /// <summary>         /// 服务端关闭客户端后执行         /// </summary>         public Action<SocketServer, SocketConnection> HandleCloseClient { get; set; }          #endregion          #region 客户端连接事件          /// <summary>         /// 客户端连接接受新的消息后调用         /// </summary>         public Action<string, SocketConnection, SocketServer> HandleRecMsg { get; set; }          /// <summary>         /// 客户端连接发送消息后回调         /// </summary>         public Action<byte[], SocketConnection, SocketServer> HandleSendMsg { get; set; }          /// <summary>         /// 客户端连接关闭后回调         /// </summary>         public Action<SocketConnection, SocketServer> HandleClientClose { get; set; }            #endregion     } }

3,服务器测试部分

using Coldairarrow.Util.Sockets; using System; using System.Collections; using System.Collections.Generic; using UnityEngine;  public class MySever : MonoBehaviour {      private System.Object obj=new System.Object();      private class ParamEntity     {         public string ParamFace;         public SocketConnection socketClient;     }      private List<ParamEntity> paramList=new List<ParamEntity> ();      private bool IsRun = false;      SocketServer server;      void Start()     {         //创建服务器对象,默认监听本机0.0.0.0,端口12345         server = new SocketServer();          //处理从客户端收到的消息         server.HandleRecMsg = new Action<string, SocketConnection, SocketServer>((msg, client, theServer) =>         {             Debug.Log($"调用次数");             lock (obj)             {                 paramList.Add(new ParamEntity() { ParamFace = msg, socketClient = client });                 if (IsRun == false)                 {                     IsRun = true;                     HandleMsg();                 }             }         });          //处理服务器启动后事件         server.HandleServerStarted = new Action<SocketServer>(theServer =>         {             Debug.Log("服务已启动************");         });          //处理新的客户端连接后的事件         server.HandleNewClientConnected = new Action<SocketServer, SocketConnection>((theServer, theCon) =>         {             Debug.Log($@"一个新的客户端接入,当前连接数:{theServer.ClientList.Count}");         });          //处理客户端连接关闭后的事件         server.HandleClientClose = new Action<SocketConnection, SocketServer>((theCon, theServer) =>         {             Debug.Log($@"一个客户端关闭,当前连接数为:{theServer.ClientList.Count}");         });         //处理异常         server.HandleException = new Action<Exception>(ex =>         {             Debug.Log("Socket处理异常:" + ex.Message);         });         //处理异常         server.HandleSendException = new Action<Exception>(ex =>         {             Debug.Log("Socket发送消息处理异常:" + ex.Message);         });         ///启动异常         server.StartException = new Action<Exception>(ex =>         {             Debug.Log("Socket服务启动失败:" + ex.Message);         });           //服务器启动         server.StartServer();         Debug.Log("启动Socket通信服务端完成。");     }      void HandleMsg()     {         Debug.LogError("HandleMsg");         var _p = paramList[0];         Debug.Log(_p.ParamFace);          //方法1:返回给所有人(可以做挑选)         var _list= server.ClientList;         foreach (var _item in _list)         {             _item.Send("收到转发:" + _p.ParamFace);         }                  //方法2:仅返回给对应用户         //_p.socketClient.Send(_p.ParamFace);          paramList.Clear();         IsRun = false;     }        // Update is called once per frame     void Update()     {      } } 

*这里要注意,如果只需要返回给需要的客户端,用方法2即可

4,客户端测试部分

using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks;  namespace Face.SocketClient {     /// <summary>     /// Socket客户端     /// </summary>     public class SocketClient     {         private string ipAddressStr = "127.0.0.1";//IP地址字符串         private int port = 5500;//端口           #region 内部成员          private Socket _socket = null;          private bool _isRec = true;         private bool _IsRun = false;         public bool IsRun { get { return _IsRun; } }         private bool IsSocketConnected()         {             bool part1 = _socket.Poll(1000, SelectMode.SelectRead);             bool part2 = (_socket.Available == 0);             if (part1 && part2)                 return false;             else                 return true;         }          /// <summary>         /// 开始接受客户端消息         /// </summary>         public void StartRecMsg()         {             try             {                 byte[] container = new byte[1024 * 1024 * 2];                 _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndReceive(asyncResult);                          //马上进行下一轮接受,增加吞吐量                         if (length > 0 && _isRec && IsSocketConnected())                             StartRecMsg();                          if (length > 0)                         {                             byte[] recBytes = new byte[length];                             Array.Copy(container, 0, recBytes, 0, length);                              string msgJson = Encoding.UTF8.GetString(recBytes);                             if (msgJson.Contains("¤€") && msgJson.Contains("€¤"))                             {                                 string[] arrymsg = msgJson.Replace("¤€", "卍").Split('卍');                                 foreach (string msgitem in arrymsg)                                 {                                     if (string.IsNullOrEmpty(msgitem))                                         continue;                                     if (msgitem.Substring(msgitem.Length - 2, 2) == "€¤")                                     {                                         string msgitemjson = msgitem.Substring(0, msgitem.Length - 2);                                         //处理消息                                         HandleRecMsg?.Invoke(msgitemjson, this);                                     }                                 }                             }                             else                             {                                 HandleException?.Invoke(new Exception($"接收到错误指令,具体指令为:{msgJson}"));                             }                         }                         else                             Close();                     }                     catch (Exception ex)                     {                         if (ex.Message.Contains("远程主机强迫关闭"))                         {                             _IsRun = false;                         }                         HandleException?.Invoke(ex);                         Close();                     }                 }, null);             }             catch (Exception ex)             {                 if (ex.Message.Contains("远程主机强迫关闭"))                 {                     _IsRun = false;                 }                 HandleException?.Invoke(ex);                 Close();             }         }          #endregion          #region 外部接口          /// <summary>         /// 开始服务,连接服务端         /// </summary>         public void StartClient()         {             try             {                 //实例化 套接字 (ip4寻址协议,流式传输,TCP协议)                 _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                 //创建 ip对象                 IPAddress address = IPAddress.Parse(ipAddressStr);                 //创建网络节点对象 包含 ip和port                 IPEndPoint endpoint = new IPEndPoint(address, port);                  //将 监听套接字  绑定到 对应的IP和端口                 _socket.BeginConnect(endpoint, asyncResult =>                 {                     try                     {                         _socket.EndConnect(asyncResult);                         //开始接受服务器消息                         StartRecMsg();                         _IsRun = true;                         HandleClientStarted?.Invoke(this);                      }                     catch (Exception ex)                     {                         _IsRun = false;                         StartException?.Invoke(ex);                     }                 }, null);             }             catch (Exception ex)             {                 _IsRun = false;                 StartException?.Invoke(ex);             }         }          /// <summary>         /// 发送数据         /// </summary>         /// <param name="bytes">数据字节</param>         private void Send(byte[] bytes)         {             try             {                 //Thread.Sleep(250);                 _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult =>                 {                     try                     {                         int length = _socket.EndSend(asyncResult);                         HandleSendMsg?.Invoke(bytes, this);                      }                     catch (Exception ex)                     {                         HandleException?.Invoke(ex);                     }                  }, null);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          /// <summary>         /// 发送字符串(默认使用UTF-8编码)         /// </summary>         /// <param name="msgStr">字符串</param>         public void Send(string msgStr)         {              Send(Encoding.UTF8.GetBytes("¤€" + msgStr + "€¤"));         }          /// <summary>         /// 发送字符串(使用自定义编码)         /// </summary>         /// <param name="msgStr">字符串消息</param>         /// <param name="encoding">使用的编码</param>         public void Send(string msgStr, Encoding encoding)         {              Send(encoding.GetBytes("¤€" + msgStr + "€¤"));         }          /// <summary>         /// 传入自定义属性         /// </summary>         public object Property { get; set; }          /// <summary>         /// 关闭与服务器的连接         /// </summary>         public void Close()         {             try             {                 _isRec = false;                 _socket.Disconnect(false);                 HandleClientClose?.Invoke(this);             }             catch (Exception ex)             {                 HandleException?.Invoke(ex);             }         }          #endregion          #region 事件处理          /// <summary>         /// 客户端连接建立后回调         /// </summary>         public Action<SocketClient> HandleClientStarted { get; set; }          /// <summary>         /// 处理接受消息的委托         /// </summary>         public Action<string, SocketClient> HandleRecMsg { get; set; }          /// <summary>         /// 客户端连接发送消息后回调         /// </summary>         public Action<byte[], SocketClient> HandleSendMsg { get; set; }          /// <summary>         /// 客户端连接关闭后回调         /// </summary>         public Action<SocketClient> HandleClientClose { get; set; }           /// <summary>         /// 启动时报错误         /// </summary>         public Action<Exception> StartException { get; set; }         /// <summary>         /// 异常处理程序         /// </summary>         public Action<Exception> HandleException { get; set; }          #endregion     }  }
using Coldairarrow.Util.Sockets; using System.Collections; using System.Collections.Generic; using UnityEngine;  public class MyClient : MonoBehaviour {      private SocketClient client;      public string test = "hellow222";      // Start is called before the first frame update     void Start()     {         client = new SocketClient() ;         client.StartClient();         client.Send(test);     }      // Update is called once per frame     void Update()     {              } } 

5,测试结果

服务器:

客户端1:

客户端2:

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