android10 AudioService之音频输出通道切换

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猴君
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前言:android系统中,音频输出的方式有很多种,外放即扬声器(Speaker)、听筒(Telephone Receiver)、有线耳机(WiredHeadset)、蓝牙音箱(Bluetooth A2DP)等,

android 系统默认有自己的音频输出优先级,那我们可以按照需求定制自己的音频切换方式么?答案是可以的。即可以在应用层修改,也可以在Framework修改,今天讲的就是Framework层的修改,也就是修改AudioService。接下来我们先了解下基本的使用

一音频输出通道

//base/media/java/android/media/AudioSystem.java下     @UnsupportedAppUsage public static final int FORCE_NONE = 0;//默认通道 public static final int FORCE_SPEAKER = 1;//扬声器通道 public static final int FORCE_HEADPHONES = 2;//耳机通道 //下面两个是蓝牙耳机通道 public static final int FORCE_BT_SCO = 3;//是一种双向的音频数据的传输链路,只能用于普通语音的传输,不能用于播放音乐 public static final int FORCE_BT_A2DP = 4;//是一种单向的高品质音频数据传输链路,通常用于播放立体声音乐 public static final int FORCE_WIRED_ACCESSORY = 5;//有线设备通道,如有线耳机      @UnsupportedAppUsage     public static final int FORCE_BT_CAR_DOCK = 6;     @UnsupportedAppUsage     public static final int FORCE_BT_DESK_DOCK = 7;     @UnsupportedAppUsage     public static final int FORCE_ANALOG_DOCK = 8;     @UnsupportedAppUsage     public static final int FORCE_DIGITAL_DOCK = 9;     public static final int FORCE_NO_BT_A2DP = 10;     public static final int FORCE_SYSTEM_ENFORCED = 11;     public static final int FORCE_HDMI_SYSTEM_AUDIO_ENFORCED = 12;     public static final int FORCE_ENCODED_SURROUND_NEVER = 13;     public static final int FORCE_ENCODED_SURROUND_ALWAYS = 14;     public static final int FORCE_ENCODED_SURROUND_MANUAL = 15;     public static final int NUM_FORCE_CONFIG = 16;     public static final int FORCE_DEFAULT = FORCE_NONE;

常用的也就是:扬声器,有线耳机,听筒,蓝牙耳机等; 

二 音频模式的理解和使用

  • 音频模式设置的使用:
     public static void setSpeakerNormal(Context context, int mode) {         Log.e(TAG, "setSpeakerNormal: " + on);         AudioManager am=(AudioManager)context.getSystemService(Context.AUDIO_SERVICE);             am.setMode(mode);     }
  •  音频模式的选项:
    在使用音频输出通道时,需要指定播放模式,设置音频模式的方法audioManager.setMode()方法的值有如下几种:
     
    //base/media/java/android/media/AudioManager.java下       /* modes for setMode/getMode/setRoute/getRoute */     /**      * Audio harware modes.      */     /**      * Invalid audio mode.      */     public static final int MODE_INVALID            = AudioSystem.MODE_INVALID;     /**      * Current audio mode. Used to apply audio routing to current mode.      */     public static final int MODE_CURRENT            = AudioSystem.MODE_CURRENT;     /**      * Normal audio mode: not ringing and no call established.      */     public static final int MODE_NORMAL             = AudioSystem.MODE_NORMAL;     /**      * Ringing audio mode. An incoming is being signaled.      */     public static final int MODE_RINGTONE           = AudioSystem.MODE_RINGTONE;     /**      * In call audio mode. A telephony call is established.      */     public static final int MODE_IN_CALL            = AudioSystem.MODE_IN_CALL;     /**      * In communication audio mode. An audio/video chat or VoIP call is established.      */     public static final int MODE_IN_COMMUNICATION   = AudioSystem.MODE_IN_COMMUNICATION;
    可用的模式有:MODE_NORMAL,//默认(平时)状态
                             MODE_RINGTONE,//响玲模式
                             MODE_IN_CALL,//通话模式
                             MODE_IN_COMMUNICATION//(非通话)切换至听筒模式

    其引用的AudioSystem,该类定义如下
    AudioSystem.java /* modes for setPhoneState, must match AudioSystem.h audio_mode */ public static final int MODE_INVALID            = -2; public static final int MODE_CURRENT            = -1; public static final int MODE_NORMAL             = 0;//待机模式,既不是铃声模式也不是通话模式,如music public static final int MODE_RINGTONE           = 1;//铃声模式 public static final int MODE_IN_CALL            = 2;//音频通话模式 public static final int MODE_IN_COMMUNICATION   = 3;//通信模式,包括音/视频,VoIP通话.(3.0加入的,与通话模式类似) public static final int NUM_MODES               = 4;
  • 设备默认模式:MODE_NORMAL:

    public static void setSpeakerNormal(Context context) {         AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);   am.setMode(AudioManager.MODE_NORMAL);   }
  •   设置听筒模式(非通话):MODE_IN_COMMUNICATION
public static void setTingtong(Context context) {    Log.e(TAG, "setTingtong start ");    AudioManager am = (AudioManager)context.                getSystemService(Context.AUDIO_SERVICE);    am.setSpeakerphoneOn(false);    am.setMode(AudioManager.MODE_IN_COMMUNICATION);  }
  •  设置通话模式
          public static void setInCall(Context context) {         Log.e(TAG, "setTingtong start ");         AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);         am.setSpeakerphoneOn(false);         am.setMode(AudioManager.MODE_IN_CALL);      }

三 流类型

设置播放模式的时候,需要考虑流类型,常用的流类型有:

//base/media/java/android/media/AudioSystem.java下  /* These values must be kept in sync with system/audio.h */     /*      * If these are modified, please also update Settings.System.VOLUME_SETTINGS      * and attrs.xml and AudioManager.java.      */     /** Used to identify the default audio stream volume */     public static final int STREAM_DEFAULT = -1;     /** Used to identify the volume of audio streams for phone calls */     public static final int STREAM_VOICE_CALL = 0;//用于电话通话的音频流。     /** Used to identify the volume of audio streams for system sounds */     public static final int STREAM_SYSTEM = 1;//用于系统声音的音频流     /** Used to identify the volume of audio streams for the phone ring and message alerts */     public static final int STREAM_RING = 2;//用于电话铃声的音频流     /** Used to identify the volume of audio streams for music playback */     public static final int STREAM_MUSIC = 3;//用于音乐播放的音频流     /** Used to identify the volume of audio streams for alarms */     public static final int STREAM_ALARM = 4;//用于警报的音频流     /** Used to identify the volume of audio streams for notifications */     public static final int STREAM_NOTIFICATION = 5;//用于通知的音频流     /** Used to identify the volume of audio streams for phone calls when connected on bluetooth */     public static final int STREAM_BLUETOOTH_SCO = 6;//用于连接到蓝牙电话的手机音频流     /** Used to identify the volume of audio streams for enforced system sounds in certain      * countries (e.g camera in Japan) */     @UnsupportedAppUsage     public static final int STREAM_SYSTEM_ENFORCED = 7;//在某些国家实施的系统声音的音频流     /** Used to identify the volume of audio streams for DTMF tones */     public static final int STREAM_DTMF = 8;//DTMF音调的音频流。     /** Used to identify the volume of audio streams exclusively transmitted through the      *  speaker (TTS) of the device */     public static final int STREAM_TTS = 9;//文本到语音转换(TTS)的音频流。	     /** Used to identify the volume of audio streams for accessibility prompts */     public static final int STREAM_ACCESSIBILITY = 10;//辅助功能提示音频流

四 音频输出通道,播放模式和流类型的关系

音频通道是与播放模式一起用的,而播放模式与音频流类型有关系;
(1)音频通道是指声音从哪里出来,这个容易理解;
(2)播放模式,也叫音频状态,手机有4种音频状态:待机状态音视频通话状态视频/VoIP通话状态响铃状态。这4种状态对底层的音频输出设备的选择影响很大,相应的情景下就得使用相应的模式,如视频情景的播放模式就是MODE_IN_COMMUNICATION,或者,播放音乐情景的播放模式就是MODE_NORMAL,什么样的情形就得用什么样的播放模式,不能搞混,比如MODE_IN_CALL,就只能由通话时才能使用;
(3)音频流类型,我们操作手机的音频时需要指定操作的是哪一个流,虽然手机的中音频流类型有很多,但是一旦进入到属性里,android就会将其整理成几种类型,这才是实际的类型,与上面的播放模式对应;

  五 audioManager.setMode(int mode)的源码实现

  1.    在AudioManager类中的实现
    /**      * Sets the audio mode.      * <p>      * The audio mode encompasses audio routing AND the behavior of      * the telephony layer. Therefore this method should only be used by applications that      * replace the platform-wide management of audio settings or the main telephony application.      * In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony      * application when it places a phone call, as it will cause signals from the radio layer      * to feed the platform mixer.      *      * @param mode  the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},      *              {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).      *              Informs the HAL about the current audio state so that      *              it can route the audio appropriately.      */     public void setMode(int mode) {         final IAudioService service = getService();         try {             service.setMode(mode, mICallBack, mApplicationContext.getOpPackageName());         } catch (RemoteException e) {             throw e.rethrowFromSystemServer();         }     }
  2.  接下来是AudioService中方法的实现
      /** @see AudioManager#setMode(int) */     public void setMode(int mode, IBinder cb, String callingPackage) {         if (DEBUG_MODE) { Log.v(TAG, "setMode(mode=" + mode + ", callingPackage=" + callingPackage + ")"); }        //检测权限不合法,return         if (!checkAudioSettingsPermission("setMode()")) {             return;         }         //通话模式下,无权限return         if ( (mode == AudioSystem.MODE_IN_CALL) &&                 (mContext.checkCallingOrSelfPermission(                         android.Manifest.permission.MODIFY_PHONE_STATE)                             != PackageManager.PERMISSION_GRANTED)) {             Log.w(TAG, "MODIFY_PHONE_STATE Permission Denial: setMode(MODE_IN_CALL) from pid="                     + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());             return;         }         //新的mode值不合法return         if (mode < AudioSystem.MODE_CURRENT || mode >= AudioSystem.NUM_MODES) {             return;         }          int oldModeOwnerPid = 0;         int newModeOwnerPid = 0;         synchronized (mDeviceBroker.mSetModeLock) {             if (!mSetModeDeathHandlers.isEmpty()) {                 oldModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();             }             if (mode == AudioSystem.MODE_CURRENT) {                 mode = mMode;             }             //设置新的模式值,如果此次设置的音频播放模式和上一次的不同,返回这次使用新音频播放模式的进程的pid             newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);         }         // when entering RINGTONE, IN_CALL or IN_COMMUNICATION mode, clear all         // SCO connections not started by the application changing the mode when  pid changes         ///如果进入了RINGTONE, IN_CALL 或者IN_COMMUNICATION模式,清除掉当前更改音频模式的应用进程的蓝牙SCO连接         if ((newModeOwnerPid != oldModeOwnerPid) && (newModeOwnerPid != 0)) {             mDeviceBroker.postDisconnectBluetoothSco(newModeOwnerPid);         }     } 

//设置新的模式值
newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);

       3.  setModeInt的实现

// setModeInt() returns a valid PID if the audio mode was successfully set to     // any mode other than NORMAL.     @GuardedBy("mDeviceBroker.mSetModeLock")     private int setModeInt(int mode, IBinder cb, int pid, String caller) {         if (DEBUG_MODE) { Log.v(TAG, "setModeInt(mode=" + mode + ", pid=" + pid + ", caller="                 + caller + ")"); }         int newModeOwnerPid = 0;         if (cb == null) {             Log.e(TAG, "setModeInt() called with null binder");             return newModeOwnerPid;         }          if(caller != null && caller.equals("com.android.soundrecorder") && mode == AudioSystem.MODE_IN_CALL) {             mIsSoundRecorderPlayInEARPIECE = true;         }else{             mIsSoundRecorderPlayInEARPIECE = false;         }          SetModeDeathHandler hdlr = null;         Iterator iter = mSetModeDeathHandlers.iterator();         //循环遍历mSetModeDeathHandlers,找到与传递进来的相同pid的SetModeDeathHandler,并赋值给hdlr,     //相同的pid也就是相同的应用,即找到相同的应用         while (iter.hasNext()) {             SetModeDeathHandler h = (SetModeDeathHandler)iter.next();             if (h.getPid() == pid) {                 hdlr = h;                 // Remove from client list so that it is re-inserted at top of list                 iter.remove();                 hdlr.getBinder().unlinkToDeath(hdlr, 0);                 break;             }         }         final int oldMode = mMode;         int status = AudioSystem.AUDIO_STATUS_OK;         int actualMode;         do {             //将传递进来的mode赋值初始化实际的播放模式             actualMode = mode;             //如果设置的模式是正常的播放模式,那就从mSetModeDeathHandlers列表的顶端获取一个模式给actualMode,         //最近一次设置非正常音频模式的应用都会被放在mSetModeDeathHandlers的顶端             if (mode == AudioSystem.MODE_NORMAL) {                 // get new mode from client at top the list if any                 if (!mSetModeDeathHandlers.isEmpty()) {                     hdlr = mSetModeDeathHandlers.get(0);                     cb = hdlr.getBinder();                     actualMode = hdlr.getMode();                     if (DEBUG_MODE) {                         Log.w(TAG, " using mode=" + mode + " instead due to death hdlr at pid="                                 + hdlr.mPid);                     }                 }             } else {                 if (hdlr == null) {                     hdlr = new SetModeDeathHandler(cb, pid);                 }                 // Register for client death notification                 try {                     cb.linkToDeath(hdlr, 0);                 } catch (RemoteException e) {                     // Client has died!                     Log.w(TAG, "setMode() could not link to "+cb+" binder death");                 }                  // Last client to call setMode() is always at top of client list                 // as required by SetModeDeathHandler.binderDied()                 //将hdlr加到mSetModeDeathHandlers中,并放到首位,也就是最后一个调用setMode()的进程位于列表的顶部                 mSetModeDeathHandlers.add(0, hdlr);             //设置当前进程的音频播放模式,hdlr.setMode()会将mode设置给mMode,这个要注意,要不然很容易跟下面的"actualMode != mMode"混淆                 hdlr.setMode(mode);             }              if (actualMode != mMode) {                 final long identity = Binder.clearCallingIdentity();             //通过AudioSystem将当前的音频模式设置到底层去,status返回设置的结果                 status = AudioSystem.setPhoneState(actualMode);                 Binder.restoreCallingIdentity(identity);                 if (status == AudioSystem.AUDIO_STATUS_OK) {                     if (DEBUG_MODE) { Log.v(TAG, " mode successfully set to " + actualMode); }                 //如果设置成功,保存当前的音频播放模式                     mMode = actualMode;                 } else {                     if (hdlr != null) {                 //如果设置不成功,从mSetModeDeathHandlers中删除该应用                         mSetModeDeathHandlers.remove(hdlr);                         cb.unlinkToDeath(hdlr, 0);                     }                     // force reading new top of mSetModeDeathHandlers stack                     if (DEBUG_MODE) { Log.w(TAG, " mode set to MODE_NORMAL after phoneState pb"); }                     mode = AudioSystem.MODE_NORMAL;                 }             } else {                 status = AudioSystem.AUDIO_STATUS_OK;             }         } while (status != AudioSystem.AUDIO_STATUS_OK && !mSetModeDeathHandlers.isEmpty());          if (status == AudioSystem.AUDIO_STATUS_OK) {             if (actualMode != AudioSystem.MODE_NORMAL) {                 if (mSetModeDeathHandlers.isEmpty()) {                     Log.e(TAG, "setMode() different from MODE_NORMAL with empty mode client stack");                 } else {                 //如果这个进程设置的音频模式为非正常模式,那就返回这个进程的pid                     newModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();                 }             }             // Note: newModeOwnerPid is always 0 when actualMode is MODE_NORMAL             mModeLogger.log(                     new PhoneStateEvent(caller, pid, mode, newModeOwnerPid, actualMode));         //下面的代码用来设置当前音频流类型的音量             int streamType = getActiveStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);             int device = getDeviceForStream(streamType);             int index = mStreamStates[mStreamVolumeAlias[streamType]].getIndex(device);             setStreamVolumeInt(mStreamVolumeAlias[streamType], index, device, true, caller);              updateStreamVolumeAlias(true /*updateVolumes*/, caller);              // change of mode may require volume to be re-applied on some devices             updateAbsVolumeMultiModeDevices(oldMode, actualMode);         }         return newModeOwnerPid;     } 

AudioService用mMode来保存当前的音频播放模式。

六 设置音频输出管道

 设置音频输出管道的方法有两个分别是setSpeakerphoneOn()和setBluetoothScoOn(),我们来就看下最常用的设置扬声器播放;

 /**      * Sets the speakerphone on or off.      * <p>      * This method should only be used by applications that replace the platform-wide      * management of audio settings or the main telephony application.      *      * @param on set <var>true</var> to turn on speakerphone;      *           <var>false</var> to turn it off      *true 是开启扬声器,false关闭扬声器      */     public void setSpeakerphoneOn(boolean on){         final IAudioService service = getService();         try {             service.setSpeakerphoneOn(on);         } catch (RemoteException e) {             throw e.rethrowFromSystemServer();         }     }

以上方法是调用AudioService中的setSpeakerphoneOn(boolean on)

看下AudioSevice中该方法的实现

/** @see AudioManager#setSpeakerphoneOn(boolean) */     public void setSpeakerphoneOn(boolean on){         //检查android.Manifest.permission.MODIFY_AUDIO_SETTINGS是否允许         if (!checkAudioSettingsPermission("setSpeakerphoneOn()")) {             return;         }         //通话模式,检查权限是否允许         if (mContext.checkCallingOrSelfPermission(                 android.Manifest.permission.MODIFY_PHONE_STATE)                 != PackageManager.PERMISSION_GRANTED) {             synchronized (mSetModeDeathHandlers) {                 for (SetModeDeathHandler h : mSetModeDeathHandlers) {                     if (h.getMode() == AudioSystem.MODE_IN_CALL) {                         Log.w(TAG, "getMode is call, Permission Denial: setSpeakerphoneOn from pid="                                 + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());                         return;                     }                 }             }         }          // for logging only         final String eventSource = new StringBuilder("setSpeakerphoneOn(").append(on)                 .append(") from u/pid:").append(Binder.getCallingUid()).append("/")                 .append(Binder.getCallingPid()).toString();         //设置扬声器开/关         final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource);         if (stateChanged) {             //设置成功             final long ident = Binder.clearCallingIdentity();             try {                 //发送成功后,发送扬声器状态改变的广播                 mContext.sendBroadcastAsUser(                         new Intent(AudioManager.ACTION_SPEAKERPHONE_STATE_CHANGED)                                 .setFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY), UserHandle.ALL);             } finally {                 Binder.restoreCallingIdentity(ident);             }         }     }

以上方法体中使用 final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource); 修改扬声器开关。返回true,则修改成功。该方法在AudioDeviceBroker中实现

/**      * Turns speakerphone on/off      * @param on      * @param eventSource for logging purposes      * @return true if speakerphone state changed      */     /*package*/ boolean setSpeakerphoneOn(boolean on, String eventSource) {         synchronized (mDeviceStateLock) {             final boolean wasOn = isSpeakerphoneOn();             if (on) {         //开启扬声器                 if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {                     setForceUse_Async(AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, eventSource);                 }         //进入扬声器播放的标志AudioSystem.FORCE_SPEAKER                 mForcedUseForComm = AudioSystem.FORCE_SPEAKER;             } else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER) {                 //取消扬声器                 mForcedUseForComm = AudioSystem.FORCE_NONE;             }              mForcedUseForCommExt = mForcedUseForComm;     //此时是语音模式AudioSystem.FOR_COMMUNICATION,mForcedUseForComm表示当前是哪种音频通道             setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);             return (wasOn != isSpeakerphoneOn());         }     }

以上方法中可以看到AudioService用mForcedUseForComm和mForcedUseForCommExt保存了当前的音频通道。以上方法根据状态设置对应的模式使用方法 setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);

/*package*/ void setForceUse_Async(int useCase, int config, String eventSource) {          //传递进来的参数封装,交给mAudioHandler处理;         //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,          //obj是eventSource,eventSource就是调用扬声器的进程的信息             sendIILMsgNoDelay(MSG_IIL_SET_FORCE_USE, SENDMSG_QUEUE,                 useCase, config, eventSource);     } 

我们看下sendIILMsgNoDelay方法的实现

private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {         sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);     }      private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,                             int delay) {         if (existingMsgPolicy == SENDMSG_REPLACE) {             mBrokerHandler.removeMessages(msg);         } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {             return;         }          if (isMessageHandledUnderWakelock(msg)) {             final long identity = Binder.clearCallingIdentity();             try {                 mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);             } catch (Exception e) {                 Log.e(TAG, "Exception acquiring wakelock", e);             }             Binder.restoreCallingIdentity(identity);         }          synchronized (sLastDeviceConnectionMsgTimeLock) {             long time = SystemClock.uptimeMillis() + delay;              switch (msg) {                 case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:                 case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:                 case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:                 case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:                 case MSG_IL_BTA2DP_DOCK_TIMEOUT:                 case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:                 case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:                     if (sLastDeviceConnectMsgTime >= time) {                         // add a little delay to make sure messages are ordered as expected                         time = sLastDeviceConnectMsgTime + 30;                     }                     sLastDeviceConnectMsgTime = time;                     break;                 default:                     break;             } private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {         sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);     }      private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,                             int delay) {         if (existingMsgPolicy == SENDMSG_REPLACE) {             mBrokerHandler.removeMessages(msg);         } else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {             return;         }          if (isMessageHandledUnderWakelock(msg)) {             final long identity = Binder.clearCallingIdentity();             try {                 mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);             } catch (Exception e) {                 Log.e(TAG, "Exception acquiring wakelock", e);             }             Binder.restoreCallingIdentity(identity);         }          synchronized (sLastDeviceConnectionMsgTimeLock) {             long time = SystemClock.uptimeMillis() + delay;              switch (msg) {                 case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:                 case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:                 case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:                 case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:                 case MSG_IL_BTA2DP_DOCK_TIMEOUT:                 case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:                 case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:                     if (sLastDeviceConnectMsgTime >= time) {                         // add a little delay to make sure messages are ordered as expected                         time = sLastDeviceConnectMsgTime + 30;                     }                     sLastDeviceConnectMsgTime = time;                     break;                 default:                     break;             }          //传递进来的参数封装,交给mAudioHandler处理;         //arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,          //obj是eventSource,eventSource就是调用扬声器的进程的信息         mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),                     time);         }     }             mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),                     time);         }     }

根据代码逻辑看Message的参数arg1,arg2,obj 三个参数的意义

 arg1 = AudioSystem.FOR_COMMUNICATION
arg2  = mForcedUseForComm,
obj = eventSource//eventSource就是调用扬声器的进程的信息

以上方法发送消息 消息接收

 case MSG_IIL_SET_FORCE_USE: // intended fall-through                 case MSG_IIL_SET_FORCE_BT_A2DP_USE:                     onSetForceUse(msg.arg1, msg.arg2, (String) msg.obj);

 该方法的实现

//---------------------------------------------------------------------     // Internal handling of messages     // These methods are ALL synchronous, in response to message handling in BrokerHandler     // Blocking in any of those will block the message queue      private void onSetForceUse(int useCase, int config, String eventSource) {         Log.d(TAG, "onSetForceUse  usage= "+useCase+"  config= "+config+"  eventSource="+eventSource);         if (useCase == AudioSystem.FOR_MEDIA) {             postReportNewRoutes();         }         AudioService.sForceUseLogger.log(                 new AudioServiceEvents.ForceUseEvent(useCase, config, eventSource));         //将语音模式AudioSystem.FOR_COMMUNICATION,音频通道mForcedUseForComm交给AudioSystem,         //AudioSystem会将其设置到HAL底层                 AudioSystem.setForceUse(useCase, config);     }

AudioService在调用AudioSystem.setForceUse(usage, config)方法时,会将相应的音频播放模式和音频通道设置到底层,从这里可以就看出,为什么在调用setSpeakerphoneOn()时要结合setMode()一起使用了;

我们看到调用了AudioSystem的setForceUse方法,该在AudioSystem中的实现 是一个native方法。

//base/media/java/android/media/AudioSystem.java @UnsupportedAppUsage public static native int setForceUse(int usage, int config);

总结:

疑惑:

前面介绍中就说了android手机中有很多的音频输出通道,为啥AudioService只提供了setSpeakerphoneOn()和setBluetoothScoOn这两个手动切换音频输出通道的方法呢?
之所以AudioService只提供这两个方法,是因为有些切换是系统自动完成的,比如有线耳机,蓝牙耳机的插入和拔出等,这些音频外设的切换在应用层是无法处理的;

听筒,扬声器,有线耳机这三个输出设备的切换

1)听筒通道

听筒模式一般只会在通话或者语音过程中才会用到,所以,要使用听筒模式,必须得指定播放模式为MODE_IN_CALL或者是MODE_IN_COMMUNICATION;MODE_IN_CALL只有在通话时才可以用到。非通话时使用MODE_IN_COMMUNICATION。

2)扬声器通道

在不插入音频外设如耳机的情况下,手机中的输出设备只有听筒和扬声器,要想在听筒和扬声器中切换是比较容易的,无非就是setSpeakerphoneOn(boolean)方法调用以及设置播放模式为MODE_IN_CALL或者MODE_IN_COMMUNICATION;

3)有线耳机

耳机是音频外设,此时手机中的音频输出设备有3个,除了耳机还有听筒和扬声器;那底层是怎样选择一个设备进行音频输出的呢?这就和音频系统中的音频路由策略有关,底层在播放音频时会选择一个设备,这个逻辑跟设备的优先级有关,代码在AudoPolicyServcie中,有时间在剖析这个具体原理;

所以,当手机中的音频输出设备有耳机,听筒和扬声器时,会根据设备的优先级来进行选择;

从测试的结果来看,3个当中,耳机的优先级最高,其次是听筒;

参考文章:android音频系统(6):AudioService之音频输出通道切换

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