阅读量:1
头文件
调用头文件和声明函数
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_CONT 10 //声明函数 //初始化棋盘函数 void InitBoard(char board[ROWS][COLS], int rows, int cols, char mark); //打印棋盘函数 void Displayboard(char board[ROWS][COLS], int rows, int cols); //布置雷 void SetMine(char mine[ROWS][COLS],int row,int col); //排雷 void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
游戏主体
#include "game.h" //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char mark) { for (int i = 0; i < rows; i++) { for(int j = 0; j < cols; j++) { board[i][j] = mark; } } } //打印棋盘 void Displayboard(char board[ROWS][COLS], int row, int col) { printf("--------------扫雷游戏---------------\n"); for (int i = 0; i <= row; i++) { printf("%d ",i); } printf(" \n"); for (int i = 1; i <= row; i++) { printf("%d ",i); for (int j = 1; j <= col; j++) { printf("%c ",board[i][j]); } printf(" \n"); } printf("--------------扫雷游戏---------------\n"); } //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col) { int cont = EASY_CONT; while (cont) { int x = rand() % 9 + 1; int y = rand() % 9 + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; cont--; } } } //计算雷的个数 int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0'); } //排雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0, y = 0; int win = 0; while (win<row*col-EASY_CONT) { printf("请输入扫描坐标:"); scanf("%d %d", &x, &y); if (x >=1 && x<= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("GAME OVER~~~~~\n"); Displayboard(mine, ROW, COL); break; } else { int cont = GetMineCount(mine, x, y); show[x][y] = cont + '0'; win++; Displayboard(show, ROW, COL); } } else { printf("//其他区域为安全区域,请输入排查区域//\n"); } } if (win == row*col - EASY_CONT) { printf("此区域以安全,排雷成功\n"); Displayboard(mine, ROW, COL); } }
界面和玩法
菜单和选项
#include "game.h" void menu() { printf("************************************\n"); printf("************1.开始游戏**************\n"); printf("************0.退出游戏**************\n"); printf("************************************\n"); printf("************************************\n"); } int game() { //初始化棋盘 char mine[ROWS][COLS]; char show[ROWS][COLS]; InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); //打印棋盘 //Displayboard(mine, ROW, COL); Displayboard(show, ROW, COL); //埋雷 SetMine(mine,ROW,COL); Displayboard(mine, ROW, COL); //排雷 FindMine(mine,show,ROW,COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:"); scanf("%d", &input); switch(input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("非法输入,请重新输入\n"); break; } } while (input); return 0; }