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Unity2021.3.35f1,硬件ESP32-Cam,3D WebView插件
1.新建工程,导入3D WebView for Winfows和3D WebView for Android
2.打开场景Assets\Vuplex\WebView\Demos\Scenes\2_CanvasWebViewDemo
3.修改Canvas的Render Mode为Screen Space-Camera,修改Canvas Scaler
4.修改CanvasWebViewPrefab的组件RectTransform的对齐方式和宽高,宽高与分辨率相同
5.修改CanvasWebViewPrefab中的网址,Resolution改为1(实为缩放)
6.运行程序即可看到视频
7.导入OpenCV for Unity 2.5.9
8.创建Scripts文件夹,再创建Test.cs,打开编辑代码
using OpenCVForUnity.CoreModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using UnityEngine; using UnityEngine.UI; using Vuplex.WebView; using Vuplex.WebView.Internal; public class Test : MonoBehaviour { public RawImage rawImage; public CanvasWebViewPrefab view; public CanvasViewportMaterialView vp; Texture2D texture; Texture2D texture1; RenderTexture _tmpRenderTexture; bool init = false; // Start is called before the first frame update void Start() { #if UNITY_ANDROID view.OnNewTextureHandle += OnRenderTex; #endif } void OnRenderTex(EventArgs<Texture2D> eventArgs) { Draw(eventArgs.Value); } private void Update() { #if UNITY_STANDALONE_WIN || UNITY_EDITOR Texture2D tx = vp.Texture as Texture2D; Draw(tx); #endif } void Draw(Texture2D tx) { if (tx == null) { return; } if (!init) { texture = new Texture2D(tx.width, tx.height, TextureFormat.ARGB32, false); texture1 = new Texture2D(tx.width, tx.height, TextureFormat.ARGB32, false); init = true; } Mat cameraMat = new Mat(tx.height, tx.width, CvType.CV_8UC4); Point pt = new Point(tx.width / 2, tx.height / 2); Utils.textureToTexture2D(tx, texture); Utils.texture2DToMat(texture, cameraMat); Imgproc.circle(cameraMat, pt, 30, new Scalar(255, 0, 0), 3); Utils.matToTexture2D(cameraMat, texture1); rawImage.texture = texture1; } }
9.创建实体Test,添加Test组件,并给变量赋值
10.运行程序,可以在RawImage中看到一个圆圈。
至此Windows环境已适配完成。
下面开始适配安卓版
11.去掉勾选CanvasWebViewPrefab组件中的Native 2D Mode (Android, iOS, WebGL, and UWP only)
12.将平台切换到Android,在Player Setting...中Graphics APIS 添加Vulkan
13.打开Assets\Vuplex\WebView\Core\Scripts\BaseWebViewPrefab.cs添加如下代码
public delegate void OnNewTexture(EventArgs<Texture2D> eventArgs); public OnNewTexture OnNewTextureHandle;
if (OnNewTextureHandle != null) { OnNewTextureHandle(eventArgs); }
13.发布apk,在手机上运行,即可看到与PC相同的效果