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建造者模式(Builder Pattern),也被称为生成器模式,是一种对象构建模式,旨在将复杂对象的构建过程与表示分离,使得同样的构建过程可以创建不同的表示。这种模式特别适用于构建具有多个组成部分的复杂对象,且这些组成部分的创建和组装方式相对独立。
public class BuilderPatternTest { public void Main() { var director = new Director();//指挥者1 var director1 = new Director1();//指挥者2 var desktopBuilder = new DesktopBuilder();//建造者1 var desktopBuilder2 = new DesktopBuilder2();//建造者2 //第一台电脑,使用指挥者1,使用建造者1 var computer1 = director.Construct(desktopBuilder); Console.WriteLine(computer1.ToString()); //第二台电脑,使用指挥者2,使用建造者2 var computer2 = director1.Construct(desktopBuilder); Console.WriteLine(computer2.ToString()); //第三台电脑,使用指挥者1,使用建造者2 var computer3 = director.Construct(desktopBuilder2); Console.WriteLine(computer3.ToString()); //第四台电脑,使用建造者1,不使用指挥者 var computer4 = new DesktopBuilder() .SetType("平板电脑") .SetRam(256) .SetProcessor("i13212") .Build(); Console.WriteLine(computer4.ToString()); } } // 定义产品类 public class Computer { public string Type { get; } public bool IsGraphicsCardIncluded { get; } public int Ram { get; } public string Processor { get; } public Computer(string type, bool isGraphicsCardIncluded, int ram, string processor) { Type = type; IsGraphicsCardIncluded = isGraphicsCardIncluded; Ram = ram; Processor = processor; } public override string ToString() { return $"Type: {Type}, Graphics Card: {IsGraphicsCardIncluded}, RAM: {Ram}GB, Processor: {Processor}"; } } // 抽象建造者 // 也可以使用接口实现抽象建造者 // 方法中返回自身,以便链式调用 public abstract class Builder { protected string Type; protected bool IsGraphicsCardIncluded; protected int Ram; protected string Processor; public abstract Computer Build(); public virtual Builder SetType(string type) { return this; } public virtual Builder SetGraphicsCard(bool isGraphicsCardIncluded) { return this; } public virtual Builder SetRam(int ram) { return this; } public virtual Builder SetProcessor(string processor) { return this; } } // 具体建造者 public class DesktopBuilder : Builder { public override Computer Build() { return new Computer(Type, IsGraphicsCardIncluded, Ram, Processor); } public override DesktopBuilder SetType(string type) { Type = type; return this; } public override DesktopBuilder SetGraphicsCard(bool isGraphicsCardIncluded) { IsGraphicsCardIncluded = isGraphicsCardIncluded; return this; } public override DesktopBuilder SetRam(int ram) { Ram = ram; return this; } public override DesktopBuilder SetProcessor(string processor) { Processor = processor; return this; } } public class DesktopBuilder2 : Builder { public override Computer Build() { return new Computer(Type, IsGraphicsCardIncluded, Ram, Processor); } public override DesktopBuilder2 SetType(string type) { Type = type; return this; } public override DesktopBuilder2 SetGraphicsCard(bool isGraphicsCardIncluded) { IsGraphicsCardIncluded = isGraphicsCardIncluded; return this; } public override DesktopBuilder2 SetRam(int ram) { Ram = ram; return this; } } // 导演类 public class Director { public Computer Construct(Builder builder) { builder.SetType("台式电脑"); builder.SetGraphicsCard(true); builder.SetRam(16); builder.SetProcessor("i7"); return builder.Build(); } } public class Director1 { public Computer Construct(Builder builder) { builder.SetType("笔记本电脑"); builder.SetGraphicsCard(true); builder.SetRam(128); builder.SetProcessor("i1000"); return builder.Build(); } }