植物大战僵尸Python版,附带源码注解

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作者
猴君
阅读量:3

目录

一、实现功能

二、安装环境要求

三、如何开始游戏

四、怎么玩

五、演示

六、部分源码注释

6.1main.py

6.2map.py

6.3Menubar.py

七、自定义

7.1plant.json

7.2zombie.json

一、实现功能

  • 实施植物:向日葵、豌豆射手、壁桃、雪豆射手、樱桃炸弹、三豌豆射手、大口蘑菇,海扁蘑菇,土豆,尖刺草,惊吓蘑菇,南瓜,惊吓蘑菇,墨西哥辣椒,太阳蘑菇,冰蘑菇,催眠蘑菇。
  • 实现僵尸:僵尸、旗帜僵尸、锥头僵尸、桶头僵尸、报纸僵尸。
  • 使用JSON文件存储关卡数据(例如僵尸的位置和时间,背景信息)
  • 支持在关卡开始时选择植物卡
  • 支持日间关卡、夜间关卡、移动卡选择关卡和壁桃保龄球关卡

二、安装环境要求

  • Python 3.7
  • Notice:建议使用 python 3.7 版本,但不是必需的。对于 LINUX:如果您的 Linux 系统预装了 python 3+,则可以运行此游戏。直接更新到 python 3.7 可能会破坏 LINUX Mint。
  • Python-Pygame 1.9

三、如何开始游戏

python main.py

四、怎么玩

  • 使用鼠标收集阳光,选择植物卡片并播种植物
  • 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
    • 级别 1 和 2:天级别
    • 第 3 级:夜间级别
    • 第 4 级:移动卡片选择级别
    • 第5级:墙果保龄球级别

五、演示

六、部分源码注释

项目结构如下:

6.1main.py

import pygame as pg from source.main import main  if __name__=='__main__':     main()     pg.quit()

6.2map.py

   定义了一个地图类 Map,包含了地图的初始化、位置验证、可移动性检查、位置转换等方法。

__author__ = 'marble_xu'  # 导入必要的模块 import random import pygame as pg from .. import tool from .. import constants as c  # 地图类定义 class Map():     def __init__(self, width, height):         # 初始化地图的宽度和高度         self.width = width         self.height = height         # 创建一个二维数组来表示地图,初始值为0         self.map = [[0 for x in range(self.width)] for y in range(self.height)]      # 检查指定位置是否在地图范围内     def isValid(self, map_x, map_y):         if (map_x < 0 or map_x >= self.width or             map_y < 0 or map_y >= self.height):             return False         return True          # 检查指定位置是否可移动     def isMovable(self, map_x, map_y):         return (self.map[map_y][map_x] == c.MAP_EMPTY)          # 根据实际坐标获取地图索引     def getMapIndex(self, x, y):         x -= c.MAP_OFFSET_X         y -= c.MAP_OFFSET_Y         return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)          # 根据地图索引获取网格的中心位置坐标     def getMapGridPos(self, map_x, map_y):         return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,                 map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)          # 设置指定位置的地图网格类型     def setMapGridType(self, map_x, map_y, type):         self.map[map_y][map_x] = type      # 获取一个随机的地图索引     def getRandomMapIndex(self):         map_x = random.randint(0, self.width-1)         map_y = random.randint(0, self.height-1)         return (map_x, map_y)      # 在指定位置显示植物,返回植物显示的位置     def showPlant(self, x, y):         pos = None         map_x, map_y = self.getMapIndex(x, y)         # 检查位置是否有效且可移动         if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):             # 获取植物显示的位置             pos = self.getMapGridPos(map_x, map_y)         return pos 

6.3Menubar.py

# 导入必要的模块 import random import pygame as pg from .. import tool from .. import constants as c  # 面板初始位置及间距 PANEL_Y_START = 87 PANEL_X_START = 22 PANEL_Y_INTERNAL = 74 PANEL_X_INTERNAL = 53 CARD_LIST_NUM = 8  # 植物卡片名称列表 card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,                   c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,                   c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,                   c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,                   c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT] # 植物名称列表 plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,                    c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,                    c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,                    c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,                    c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING] # 植物所需阳光值列表 plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0] # 植物冷冻时间列表 plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,                           30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0] # 所有卡片索引列表 all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]  # 获取阳光值图片 def getSunValueImage(sun_value):     font = pg.font.SysFont(None, 22)     width = 32     msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)     msg_rect = msg_image.get_rect()     msg_w = msg_rect.width      image = pg.Surface([width, 17])     x = width - msg_w      image.fill(c.LIGHTYELLOW)     image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))     image.set_colorkey(c.BLACK)     return image  # 获取卡片池 def getCardPool(data):     card_pool = []     for card in data:         tmp = card['name']         for i, name in enumerate(plant_name_list):             if name == tmp:                 card_pool.append(i)                 break     return card_pool  # 卡片类 class Card():     def __init__(self, x, y, name_index, scale=0.78):         self.loadFrame(card_name_list[name_index], scale)         self.rect = self.orig_image.get_rect()         self.rect.x = x         self.rect.y = y                  self.name_index = name_index         self.sun_cost = plant_sun_list[name_index]         self.frozen_time = plant_frozen_time_list[name_index]         self.frozen_timer = -self.frozen_time         self.refresh_timer = 0         self.select = True      # 加载卡片帧     def loadFrame(self, name, scale):         frame = tool.GFX[name]         rect = frame.get_rect()         width, height = rect.w, rect.h          self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)         self.image = self.orig_image      # 检查鼠标点击位置     def checkMouseClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      # 检查是否可以点击     def canClick(self, sun_value, current_time):         if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:             return True         return False      # 检查是否可选中     def canSelect(self):         return self.select      # 设置是否选中     def setSelect(self, can_select):         self.select = can_select         if can_select:             self.image.set_alpha(255)         else:             self.image.set_alpha(128)      # 设置冷冻时间     def setFrozenTime(self, current_time):         self.frozen_timer = current_time      # 创建卡片图片以显示冷却状态或阳光值不足状态     def createShowImage(self, sun_value, current_time):         time = current_time - self.frozen_timer         if time < self.frozen_time: # 冷却状态             image = pg.Surface([self.rect.w, self.rect.h])             frozen_image = self.orig_image.copy()             frozen_image.set_alpha(128)             frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h                          image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))             image.blit(self.orig_image, (0,frozen_height),                        (0, frozen_height, self.rect.w, self.rect.h - frozen_height))         elif self.sun_cost > sun_value: # 阳光值不足状态             image = self.orig_image.copy()             image.set_alpha(192)         else:             image = self.orig_image         return image      # 更新卡片状态     def update(self, sun_value, current_time):         if (current_time - self.refresh_timer) >= 250:             self.image = self.createShowImage(sun_value, current_time)             self.refresh_timer = current_time      # 绘制卡片     def draw(self, surface):         surface.blit(self.image, self.rect)  # 菜单栏类 class MenuBar():     def __init__(self, card_list, sun_value):         self.loadFrame(c.MENUBAR_BACKGROUND)         self.rect = self.image.get_rect()         self.rect.x = 10         self.rect.y = 0                  self.sun_value = sun_value         self.card_offset_x = 32         self.setupCards(card_list)      # 加载背景帧     def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      # 更新菜单栏状态     def update(self, current_time):         self.current_time = current_time         for card in self.card_list:             card.update(self.sun_value, self.current_time)      # 创建图片     def createImage(self, x, y, num):         if num == 1:             return         img = self.image         rect = self.image.get_rect()         width = rect.w         height = rect.h         self.image = pg.Surface((width * num, height)).convert()         self.rect = self.image.get_rect()         self.rect.x = x         self.rect.y = y         for i in range(num):             x = i * width             self.image.blit(img, (x,0))         self.image.set_colorkey(c.BLACK)          # 设置卡片     def setupCards(self, card_list):         self.card_list = []         x = self.card_offset_x         y = 8         for index in card_list:             x += 55             self.card_list.append(Card(x, y, index))      # 检查卡片点击     def checkCardClick(self, mouse_pos):         result = None         for card in self.card_list:             if card.checkMouseClick(mouse_pos):                 if card.canClick(self.sun_value, self.current_time):                     result = (plant_name_list[card.name_index], card)                 break         return result          # 检查菜单栏点击     def checkMenuBarClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      # 减少阳光值     def decreaseSunValue(self, value):         self.sun_value -= value      # 增加阳光值     def increaseSunValue(self, value):         self.sun_value += value      # 设置卡片冷冻时间     def setCardFrozenTime(self, plant_name):         for card in self.card_list:             if plant_name_list[card.name_index] == plant_name:                 card.setFrozenTime(self.current_time)                 break      # 绘制阳光值     def drawSunValue(self):         self.value_image = getSunValueImage(self.sun_value)         self.value_rect = self.value_image.get_rect()         self.value_rect.x = 21         self.value_rect.y = self.rect.bottom - 21                  self.image.blit(self.value_image, self.value_rect)      # 绘制菜单栏     def draw(self, surface):         self.drawSunValue()         surface.blit(self.image, self.rect)         for card in self.card_list:             card.draw(surface)  # 面板类 class Panel():     def __init__(self, card_list, sun_value):         self.loadImages(sun_value)         self.selected_cards = []         self.selected_num = 0         self.setupCards(card_list)      # 加载图片     def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      # 加载图片及设置     def loadImages(self, sun_value):         self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)         self.menu_rect = self.menu_image.get_rect()         self.menu_rect.x = 0         self.menu_rect.y = 0          self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)         self.panel_rect = self.panel_image.get_rect()         self.panel_rect.x = 0         self.panel_rect.y = PANEL_Y_START                   self.value_image = getSunValueImage(sun_value)         self.value_rect = self.value_image.get_rect()         self.value_rect.x = 21         self.value_rect.y = self.menu_rect.bottom - 21          self.button_image =  self.loadFrame(c.START_BUTTON)         self.button_rect = self.button_image.get_rect()         self.button_rect.x = 155         self.button_rect.y = 547      # 设置卡片     def setupCards(self, card_list):         self.card_list = []         x = PANEL_X_START - PANEL_X_INTERNAL         y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL         for i, index in enumerate(card_list):             if i % 8 == 0:                 x = PANEL_X_START - PANEL_X_INTERNAL                 y += PANEL_Y_INTERNAL             x += PANEL_X_INTERNAL             self.card_list.append(Card(x, y, index, 0.75))      # 检查卡片点击     def checkCardClick(self, mouse_pos):         delete_card = None         for card in self.selected_cards:             if delete_card: # 当删除卡片时,将右边的卡片左移                 card.rect.x -= 55             elif card.checkMouseClick(mouse_pos):                 self.deleteCard(card.name_index)                 delete_card = card          if delete_card:             self.selected_cards.remove(delete_card)             self.selected_num -= 1          if self.selected_num == CARD_LIST_NUM:             return          for card in self.card_list:             if card.checkMouseClick(mouse_pos):                 if card.canSelect():                     self.addCard(card)                 break      # 添加卡片     def addCard(self, card):         card.setSelect(False)         y = 8         x = 78 + self.selected_num * 55         self.selected_cards.append(Card(x, y, card.name_index))         self.selected_num += 1      # 删除卡片     def deleteCard(self, index):         self.card_list[index].setSelect(True)      # 检查开始按钮点击     def checkStartButtonClick(self, mouse_pos):         if self.selected_num < CARD_LIST_NUM:             return False          x, y = mouse_pos         if (x >= self.button_rect.x and x <= self.button_rect.right and             y >= self.button_rect.y and y <= self.button_rect.bottom):            return True         return False      # 获取选中卡片     def getSelectedCards(self):         card_index_list = []         for card in self.selected_cards:             card_index_list.append(card.name_index)         return card_index_list      # 绘制面板     def draw(self, surface):         self.menu_image.blit(self.value_image, self.value_rect)         surface.blit(self.menu_image, self.menu_rect)         surface.blit(self.panel_image, self.panel_rect)         for card in self.card_list:             card.draw(surface)         for card in self.selected_cards:             card.draw(surface)          if self.selected_num == CARD_LIST_NUM:             surface.blit(self.button_image, self.button_rect)  # 移动卡片类 class MoveCard():     def __init__(self, x, y, card_name, plant_name, scale=0.78):         self.loadFrame(card_name, scale)         self.rect = self.orig_image.get_rect()         self.rect.x = x         self.rect.y = y         self.rect.w = 1         self.image = self.createShowImage()          self.card_name = card_name         self.plant_name = plant_name         self.move_timer = 0         self.select = True      # 加载帧     def loadFrame(self, name, scale):         frame = tool.GFX[name]         rect = frame.get_rect()         width, height = rect.w, rect.h          self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)         self.orig_rect = self.orig_image.get_rect()         self.image = self.orig_image      # 检查鼠标点击位置     def checkMouseClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      # 创建图片     def createShowImage(self):         '''create a part card image when card appears from left'''         if self.rect.w < self.orig_rect.w: #create a part card image             image = pg.Surface([self.rect.w, self.rect.h])             image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))             self.rect.w += 1         else:             image = self.orig_image         return image      # 更新卡片位置     def update(self, left_x, current_time):         if self.move_timer == 0:             self.move_timer = current_time         elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME:             if self.rect.x > left_x:                 self.rect.x -= 1                 self.image = self.createShowImage()             self.move_timer += c.CARD_MOVE_TIME      # 绘制卡片     def draw(self, surface):         surface.blit(self.image, self.rect)  # 移动菜单栏类 class MoveBar():     def __init__(self, card_pool):         self.loadFrame(c.MOVEBAR_BACKGROUND)         self.rect = self.image.get_rect()         self.rect.x = 90         self.rect.y = 0                  self.card_start_x = self.rect.x + 8         self.card_end_x = self.rect.right - 5         self.card_pool = card_pool         self.card_list = []         self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME      # 加载背景帧     def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      # 创建卡片     def createCard(self):         if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:             return False         x = self.card_end_x         y = 6         index = random.randint(0, len(self.card_pool) - 1)         card_index = self.card_pool[index]         card_name = card_name_list[card_index] + '_move'         plant_name = plant_name_list[card_index]         self.card_list.append(MoveCard(x, y, card_name, plant_name))         return True      # 更新状态     def update(self, current_time):         self.current_time = current_time         left_x = self.card_start_x         for card in self.card_list:             card.update(left_x, self.current_time)             left_x = card.rect.right + 1          if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:             if self.createCard():                 self.create_timer = self.current_time      # 检查卡片点击     def checkCardClick(self, mouse_pos):         result = None         for index, card in enumerate(self.card_list):             if card.checkMouseClick(mouse_pos):                 result = (card.plant_name, card)                 break         return result          # 检查菜单栏点击     def checkMenuBarClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      # 删除卡片     def deleateCard(self, card):         self.card_list.remove(card)      # 绘制     def draw(self, surface):         surface.blit(self.image, self.rect)         for card in self.card_list:             card.draw(surface) 

七、自定义

在PythonPlantsVsZombies-master\source\data,我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

7.1plant.json

{     "plant_image_rect":{         "PeaNormal":{"x":28, "y":0, "width":28, "height":34},         "PeaIce":{"x":26, "y":0, "width":30, "height":34},         "Chomper":{"x":0, "y":0, "width":100, "height":114},         "PuffShroom":{"x":0, "y":28, "width":35, "height":38},         "PuffShroomSleep":{"x":1, "y":0, "width":39, "height":65},         "BulletMushRoom":{"x":0, "y":1, "width":55, "height":21},         "PotatoMine":{"x":0, "y":0, "width":75, "height":55},         "Squash":{"x":10, "y":140, "width":80, "height":86},         "SquashAim":{"x":10, "y":140, "width":80, "height":86},         "Spikeweed":{"x":3, "y":0, "width":80, "height":35}     } }

7.2zombie.json

{     "zombie_image_rect":{         "Zombie":{"x":62, "width":90},         "ZombieAttack":{"x":62, "width":90},         "ZombieLostHead":{"x":62, "width":90},         "ZombieLostHeadAttack":{"x":62, "width":90},         "ZombieDie":{"x":0, "width":164},         "BoomDie":{"x":68, "width":80},         "ConeheadZombie":{"x":80, "width":80},         "ConeheadZombieAttack":{"x":79, "width":87},         "BucketheadZombie":{"x":54, "width":90},         "BucketheadZombieAttack":{"x":46, "width":90},         "FlagZombie":{"x":56, "width":110},         "FlagZombieAttack":{"x":60, "width":100},         "FlagZombieLostHead":{"x":55, "width":110},         "FlagZombieLostHeadAttack":{"x":55, "width":110},         "NewspaperZombie":{"x":48, "width":92},         "NewspaperZombieAttack":{"x":48, "width":92},         "NewspaperZombieNoPaper":{"x":40, "width":98},         "NewspaperZombieNoPaperAttack":{"x":48, "width":92},         "NewspaperZombieLostHead":{"x":44, "width":96},         "NewspaperZombieLostHeadAttack":{"x":48, "width":92},         "NewspaperZombieDie":{"x":0, "width":100}     } }

参考:

https://blog.csdn.net/m0_68089732/article/details/137202714

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