Python版【植物大战僵尸 +源码】

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猴君
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文章目录

粉丝 专属:

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写在前面:

今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。

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《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。

功能实现

  • 支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。

  • 支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。

  • 支持在关卡开始时选择植物卡片。

  • 支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。

环境要求

  • 1、python3.7
    注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。

  • 2、Python-Pygame 1.9

怎么玩

使用鼠标收集阳光,选择植物卡片并播种植物
您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
级别 1 和 2:天级别
第 3 级:夜间级别
第 4 级:移动卡片选择级别
5级:墙果保龄球级别

个性化定义

游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

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项目演示:

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源码分享

Map地图:

__author__ = 'marble_xu'  import random import pygame as pg from .. import tool from .. import constants as c  class Map():     def __init__(self, width, height):         self.width = width         self.height = height         self.map = [[0 for x in range(self.width)] for y in range(self.height)]      def isValid(self, map_x, map_y):         if (map_x < 0 or map_x >= self.width or             map_y < 0 or map_y >= self.height):             return False         return True          def isMovable(self, map_x, map_y):         return (self.map[map_y][map_x] == c.MAP_EMPTY)          def getMapIndex(self, x, y):         x -= c.MAP_OFFSET_X         y -= c.MAP_OFFSET_Y         return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)          def getMapGridPos(self, map_x, map_y):         return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,                 map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)          def setMapGridType(self, map_x, map_y, type):         self.map[map_y][map_x] = type      def getRandomMapIndex(self):         map_x = random.randint(0, self.width-1)         map_y = random.randint(0, self.height-1)         return (map_x, map_y)      def showPlant(self, x, y):         pos = None         map_x, map_y = self.getMapIndex(x, y)         if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y):             pos = self.getMapGridPos(map_x, map_y)         return pos 

Menubar.py

__author__ = 'marble_xu'  import random import pygame as pg from .. import tool from .. import constants as c  PANEL_Y_START = 87 PANEL_X_START = 22 PANEL_Y_INTERNAL = 74 PANEL_X_INTERNAL = 53 CARD_LIST_NUM = 8  card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,                   c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,                   c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,                   c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM,                   c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT] plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,                    c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,                    c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,                    c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM,                    c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING] plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0] plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000,                           30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0] all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]  def getSunValueImage(sun_value):     font = pg.font.SysFont(None, 22)     width = 32     msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)     msg_rect = msg_image.get_rect()     msg_w = msg_rect.width      image = pg.Surface([width, 17])     x = width - msg_w      image.fill(c.LIGHTYELLOW)     image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))     image.set_colorkey(c.BLACK)     return image  def getCardPool(data):     card_pool = []     for card in data:         tmp = card['name']         for i,name in enumerate(plant_name_list):             if name == tmp:                 card_pool.append(i)                 break     return card_pool  class Card():     def __init__(self, x, y, name_index, scale=0.78):         self.loadFrame(card_name_list[name_index], scale)         self.rect = self.orig_image.get_rect()         self.rect.x = x         self.rect.y = y                  self.name_index = name_index         self.sun_cost = plant_sun_list[name_index]         self.frozen_time = plant_frozen_time_list[name_index]         self.frozen_timer = -self.frozen_time         self.refresh_timer = 0         self.select = True      def loadFrame(self, name, scale):         frame = tool.GFX[name]         rect = frame.get_rect()         width, height = rect.w, rect.h          self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)         self.image = self.orig_image      def checkMouseClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      def canClick(self, sun_value, current_time):         if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:             return True         return False      def canSelect(self):         return self.select      def setSelect(self, can_select):         self.select = can_select         if can_select:             self.image.set_alpha(255)         else:             self.image.set_alpha(128)      def setFrozenTime(self, current_time):         self.frozen_timer = current_time      def createShowImage(self, sun_value, current_time):         '''create a card image to show cool down status            or disable status when have not enough sun value'''         time = current_time - self.frozen_timer         if time < self.frozen_time: #cool down status             image = pg.Surface([self.rect.w, self.rect.h])             frozen_image = self.orig_image.copy()             frozen_image.set_alpha(128)             frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h                          image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height))             image.blit(self.orig_image, (0,frozen_height),                        (0, frozen_height, self.rect.w, self.rect.h - frozen_height))         elif self.sun_cost > sun_value: #disable status             image = self.orig_image.copy()             image.set_alpha(192)         else:             image = self.orig_image         return image      def update(self, sun_value, current_time):         if (current_time - self.refresh_timer) >= 250:             self.image = self.createShowImage(sun_value, current_time)             self.refresh_timer = current_time      def draw(self, surface):         surface.blit(self.image, self.rect)  class MenuBar():     def __init__(self, card_list, sun_value):         self.loadFrame(c.MENUBAR_BACKGROUND)         self.rect = self.image.get_rect()         self.rect.x = 10         self.rect.y = 0                  self.sun_value = sun_value         self.card_offset_x = 32         self.setupCards(card_list)      def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      def update(self, current_time):         self.current_time = current_time         for card in self.card_list:             card.update(self.sun_value, self.current_time)      def createImage(self, x, y, num):         if num == 1:             return         img = self.image         rect = self.image.get_rect()         width = rect.w         height = rect.h         self.image = pg.Surface((width * num, height)).convert()         self.rect = self.image.get_rect()         self.rect.x = x         self.rect.y = y         for i in range(num):             x = i * width             self.image.blit(img, (x,0))         self.image.set_colorkey(c.BLACK)          def setupCards(self, card_list):         self.card_list = []         x = self.card_offset_x         y = 8         for index in card_list:             x += 55             self.card_list.append(Card(x, y, index))      def checkCardClick(self, mouse_pos):         result = None         for card in self.card_list:             if card.checkMouseClick(mouse_pos):                 if card.canClick(self.sun_value, self.current_time):                     result = (plant_name_list[card.name_index], card)                 break         return result          def checkMenuBarClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      def decreaseSunValue(self, value):         self.sun_value -= value      def increaseSunValue(self, value):         self.sun_value += value      def setCardFrozenTime(self, plant_name):         for card in self.card_list:             if plant_name_list[card.name_index] == plant_name:                 card.setFrozenTime(self.current_time)                 break      def drawSunValue(self):         self.value_image = getSunValueImage(self.sun_value)         self.value_rect = self.value_image.get_rect()         self.value_rect.x = 21         self.value_rect.y = self.rect.bottom - 21                  self.image.blit(self.value_image, self.value_rect)      def draw(self, surface):         self.drawSunValue()         surface.blit(self.image, self.rect)         for card in self.card_list:             card.draw(surface)  class Panel():     def __init__(self, card_list, sun_value):         self.loadImages(sun_value)         self.selected_cards = []         self.selected_num = 0         self.setupCards(card_list)      def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      def loadImages(self, sun_value):         self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)         self.menu_rect = self.menu_image.get_rect()         self.menu_rect.x = 0         self.menu_rect.y = 0          self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)         self.panel_rect = self.panel_image.get_rect()         self.panel_rect.x = 0         self.panel_rect.y = PANEL_Y_START                   self.value_image = getSunValueImage(sun_value)         self.value_rect = self.value_image.get_rect()         self.value_rect.x = 21         self.value_rect.y = self.menu_rect.bottom - 21          self.button_image =  self.loadFrame(c.START_BUTTON)         self.button_rect = self.button_image.get_rect()         self.button_rect.x = 155         self.button_rect.y = 547      def setupCards(self, card_list):         self.card_list = []         x = PANEL_X_START - PANEL_X_INTERNAL         y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL         for i, index in enumerate(card_list):             if i % 8 == 0:                 x = PANEL_X_START - PANEL_X_INTERNAL                 y += PANEL_Y_INTERNAL             x += PANEL_X_INTERNAL             self.card_list.append(Card(x, y, index, 0.75))      def checkCardClick(self, mouse_pos):         delete_card = None         for card in self.selected_cards:             if delete_card: # when delete a card, move right cards to left                 card.rect.x -= 55             elif card.checkMouseClick(mouse_pos):                 self.deleteCard(card.name_index)                 delete_card = card          if delete_card:             self.selected_cards.remove(delete_card)             self.selected_num -= 1          if self.selected_num == CARD_LIST_NUM:             return          for card in self.card_list:             if card.checkMouseClick(mouse_pos):                 if card.canSelect():                     self.addCard(card)                 break      def addCard(self, card):         card.setSelect(False)         y = 8         x = 78 + self.selected_num * 55         self.selected_cards.append(Card(x, y, card.name_index))         self.selected_num += 1      def deleteCard(self, index):         self.card_list[index].setSelect(True)      def checkStartButtonClick(self, mouse_pos):         if self.selected_num < CARD_LIST_NUM:             return False          x, y = mouse_pos         if (x >= self.button_rect.x and x <= self.button_rect.right and             y >= self.button_rect.y and y <= self.button_rect.bottom):            return True         return False      def getSelectedCards(self):         card_index_list = []         for card in self.selected_cards:             card_index_list.append(card.name_index)         return card_index_list      def draw(self, surface):         self.menu_image.blit(self.value_image, self.value_rect)         surface.blit(self.menu_image, self.menu_rect)         surface.blit(self.panel_image, self.panel_rect)         for card in self.card_list:             card.draw(surface)         for card in self.selected_cards:             card.draw(surface)          if self.selected_num == CARD_LIST_NUM:             surface.blit(self.button_image, self.button_rect)  class MoveCard():     def __init__(self, x, y, card_name, plant_name, scale=0.78):         self.loadFrame(card_name, scale)         self.rect = self.orig_image.get_rect()         self.rect.x = x         self.rect.y = y         self.rect.w = 1         self.image = self.createShowImage()          self.card_name = card_name         self.plant_name = plant_name         self.move_timer = 0         self.select = True      def loadFrame(self, name, scale):         frame = tool.GFX[name]         rect = frame.get_rect()         width, height = rect.w, rect.h          self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)         self.orig_rect = self.orig_image.get_rect()         self.image = self.orig_image      def checkMouseClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      def createShowImage(self):         '''create a part card image when card appears from left'''         if self.rect.w < self.orig_rect.w: #create a part card image             image = pg.Surface([self.rect.w, self.rect.h])             image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))             self.rect.w += 1         else:             image = self.orig_image         return image      def update(self, left_x, current_time):         if self.move_timer == 0:             self.move_timer = current_time         elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME:             if self.rect.x > left_x:                 self.rect.x -= 1                 self.image = self.createShowImage()             self.move_timer += c.CARD_MOVE_TIME      def draw(self, surface):         surface.blit(self.image, self.rect)  class MoveBar():     def __init__(self, card_pool):         self.loadFrame(c.MOVEBAR_BACKGROUND)         self.rect = self.image.get_rect()         self.rect.x = 90         self.rect.y = 0                  self.card_start_x = self.rect.x + 8         self.card_end_x = self.rect.right - 5         self.card_pool = card_pool         self.card_list = []         self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME      def loadFrame(self, name):         frame = tool.GFX[name]         rect = frame.get_rect()         frame_rect = (rect.x, rect.y, rect.w, rect.h)          self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)      def createCard(self):         if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x:             return False         x = self.card_end_x         y = 6         index = random.randint(0, len(self.card_pool) - 1)         card_index = self.card_pool[index]         card_name = card_name_list[card_index] + '_move'         plant_name = plant_name_list[card_index]         self.card_list.append(MoveCard(x, y, card_name, plant_name))         return True      def update(self, current_time):         self.current_time = current_time         left_x = self.card_start_x         for card in self.card_list:             card.update(left_x, self.current_time)             left_x = card.rect.right + 1          if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME:             if self.createCard():                 self.create_timer = self.current_time      def checkCardClick(self, mouse_pos):         result = None         for index, card in enumerate(self.card_list):             if card.checkMouseClick(mouse_pos):                 result = (card.plant_name, card)                 break         return result          def checkMenuBarClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.rect.x and x <= self.rect.right and            y >= self.rect.y and y <= self.rect.bottom):             return True         return False      def deleateCard(self, card):         self.card_list.remove(card)      def draw(self, surface):         surface.blit(self.image, self.rect)         for card in self.card_list:             card.draw(surface) 

主菜单

__author__ = 'marble_xu'  import pygame as pg from .. import tool from .. import constants as c  class Menu(tool.State):     def __init__(self):         tool.State.__init__(self)          def startup(self, current_time, persist):         self.next = c.LEVEL         self.persist = persist         self.game_info = persist                  self.setupBackground()         self.setupOption()      def setupBackground(self):         frame_rect = [80, 0, 800, 600]         self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect)         self.bg_rect = self.bg_image.get_rect()         self.bg_rect.x = 0         self.bg_rect.y = 0              def setupOption(self):         self.option_frames = []         frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1']         frame_rect = [0, 0, 165, 77]                  for name in frame_names:             self.option_frames.append(tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 1.7))                  self.option_frame_index = 0         self.option_image = self.option_frames[self.option_frame_index]         self.option_rect = self.option_image.get_rect()         self.option_rect.x = 435         self.option_rect.y = 75                  self.option_start = 0         self.option_timer = 0         self.option_clicked = False          def checkOptionClick(self, mouse_pos):         x, y = mouse_pos         if(x >= self.option_rect.x and x <= self.option_rect.right and            y >= self.option_rect.y and y <= self.option_rect.bottom):             self.option_clicked = True             self.option_timer = self.option_start = self.current_time         return False              def update(self, surface, current_time, mouse_pos, mouse_click):         self.current_time = self.game_info[c.CURRENT_TIME] = current_time                  if not self.option_clicked:             if mouse_pos:                 self.checkOptionClick(mouse_pos)         else:             if(self.current_time - self.option_timer) > 200:                 self.option_frame_index += 1                 if self.option_frame_index >= 2:                     self.option_frame_index = 0                 self.option_timer = self.current_time                 self.option_image = self.option_frames[self.option_frame_index]             if(self.current_time - self.option_start) > 1300:                 self.done = True          surface.blit(self.bg_image, self.bg_rect)         surface.blit(self.option_image, self.option_rect) 

主函数:

__author__ = 'marble_xu'  from . import tool from . import constants as c from .state import mainmenu, screen, level  def main():     game = tool.Control()     state_dict = {c.MAIN_MENU: mainmenu.Menu(),                   c.GAME_VICTORY: screen.GameVictoryScreen(),                   c.GAME_LOSE: screen.GameLoseScreen(),                   c.LEVEL: level.Level()}     game.setup_states(state_dict, c.MAIN_MENU)     game.main() 

项目开源地址

https://github.com/marblexu/PythonPlantsVsZombies

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