文章目录
粉丝 专属:
写在前面:
今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。
《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。
功能实现
支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。
支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。
支持在关卡开始时选择植物卡片。
支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。
环境要求
1、python3.7
注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。2、Python-Pygame 1.9
怎么玩
使用鼠标收集阳光,选择植物卡片并播种植物
您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别
级别 1 和 2:天级别
第 3 级:夜间级别
第 4 级:移动卡片选择级别
5级:墙果保龄球级别
个性化定义
游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。
项目演示:
源码分享
Map地图:
__author__ = 'marble_xu' import random import pygame as pg from .. import tool from .. import constants as c class Map(): def __init__(self, width, height): self.width = width self.height = height self.map = [[0 for x in range(self.width)] for y in range(self.height)] def isValid(self, map_x, map_y): if (map_x < 0 or map_x >= self.width or map_y < 0 or map_y >= self.height): return False return True def isMovable(self, map_x, map_y): return (self.map[map_y][map_x] == c.MAP_EMPTY) def getMapIndex(self, x, y): x -= c.MAP_OFFSET_X y -= c.MAP_OFFSET_Y return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE) def getMapGridPos(self, map_x, map_y): return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X, map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y) def setMapGridType(self, map_x, map_y, type): self.map[map_y][map_x] = type def getRandomMapIndex(self): map_x = random.randint(0, self.width-1) map_y = random.randint(0, self.height-1) return (map_x, map_y) def showPlant(self, x, y): pos = None map_x, map_y = self.getMapIndex(x, y) if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y): pos = self.getMapGridPos(map_x, map_y) return pos
Menubar.py
__author__ = 'marble_xu' import random import pygame as pg from .. import tool from .. import constants as c PANEL_Y_START = 87 PANEL_X_START = 22 PANEL_Y_INTERNAL = 74 PANEL_X_INTERNAL = 53 CARD_LIST_NUM = 8 card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER, c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED, c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM, c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT] plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER, c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED, c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM, c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING] plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0] plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000, 30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0] all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] def getSunValueImage(sun_value): font = pg.font.SysFont(None, 22) width = 32 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) msg_rect = msg_image.get_rect() msg_w = msg_rect.width image = pg.Surface([width, 17]) x = width - msg_w image.fill(c.LIGHTYELLOW) image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) image.set_colorkey(c.BLACK) return image def getCardPool(data): card_pool = [] for card in data: tmp = card['name'] for i,name in enumerate(plant_name_list): if name == tmp: card_pool.append(i) break return card_pool class Card(): def __init__(self, x, y, name_index, scale=0.78): self.loadFrame(card_name_list[name_index], scale) self.rect = self.orig_image.get_rect() self.rect.x = x self.rect.y = y self.name_index = name_index self.sun_cost = plant_sun_list[name_index] self.frozen_time = plant_frozen_time_list[name_index] self.frozen_timer = -self.frozen_time self.refresh_timer = 0 self.select = True def loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) self.image = self.orig_image def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def canClick(self, sun_value, current_time): if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time: return True return False def canSelect(self): return self.select def setSelect(self, can_select): self.select = can_select if can_select: self.image.set_alpha(255) else: self.image.set_alpha(128) def setFrozenTime(self, current_time): self.frozen_timer = current_time def createShowImage(self, sun_value, current_time): '''create a card image to show cool down status or disable status when have not enough sun value''' time = current_time - self.frozen_timer if time < self.frozen_time: #cool down status image = pg.Surface([self.rect.w, self.rect.h]) frozen_image = self.orig_image.copy() frozen_image.set_alpha(128) frozen_height = (self.frozen_time - time)/self.frozen_time * self.rect.h image.blit(frozen_image, (0,0), (0, 0, self.rect.w, frozen_height)) image.blit(self.orig_image, (0,frozen_height), (0, frozen_height, self.rect.w, self.rect.h - frozen_height)) elif self.sun_cost > sun_value: #disable status image = self.orig_image.copy() image.set_alpha(192) else: image = self.orig_image return image def update(self, sun_value, current_time): if (current_time - self.refresh_timer) >= 250: self.image = self.createShowImage(sun_value, current_time) self.refresh_timer = current_time def draw(self, surface): surface.blit(self.image, self.rect) class MenuBar(): def __init__(self, card_list, sun_value): self.loadFrame(c.MENUBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 10 self.rect.y = 0 self.sun_value = sun_value self.card_offset_x = 32 self.setupCards(card_list) def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def update(self, current_time): self.current_time = current_time for card in self.card_list: card.update(self.sun_value, self.current_time) def createImage(self, x, y, num): if num == 1: return img = self.image rect = self.image.get_rect() width = rect.w height = rect.h self.image = pg.Surface((width * num, height)).convert() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y for i in range(num): x = i * width self.image.blit(img, (x,0)) self.image.set_colorkey(c.BLACK) def setupCards(self, card_list): self.card_list = [] x = self.card_offset_x y = 8 for index in card_list: x += 55 self.card_list.append(Card(x, y, index)) def checkCardClick(self, mouse_pos): result = None for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canClick(self.sun_value, self.current_time): result = (plant_name_list[card.name_index], card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def decreaseSunValue(self, value): self.sun_value -= value def increaseSunValue(self, value): self.sun_value += value def setCardFrozenTime(self, plant_name): for card in self.card_list: if plant_name_list[card.name_index] == plant_name: card.setFrozenTime(self.current_time) break def drawSunValue(self): self.value_image = getSunValueImage(self.sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.rect.bottom - 21 self.image.blit(self.value_image, self.value_rect) def draw(self, surface): self.drawSunValue() surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface) class Panel(): def __init__(self, card_list, sun_value): self.loadImages(sun_value) self.selected_cards = [] self.selected_num = 0 self.setupCards(card_list) def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def loadImages(self, sun_value): self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND) self.menu_rect = self.menu_image.get_rect() self.menu_rect.x = 0 self.menu_rect.y = 0 self.panel_image = self.loadFrame(c.PANEL_BACKGROUND) self.panel_rect = self.panel_image.get_rect() self.panel_rect.x = 0 self.panel_rect.y = PANEL_Y_START self.value_image = getSunValueImage(sun_value) self.value_rect = self.value_image.get_rect() self.value_rect.x = 21 self.value_rect.y = self.menu_rect.bottom - 21 self.button_image = self.loadFrame(c.START_BUTTON) self.button_rect = self.button_image.get_rect() self.button_rect.x = 155 self.button_rect.y = 547 def setupCards(self, card_list): self.card_list = [] x = PANEL_X_START - PANEL_X_INTERNAL y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL for i, index in enumerate(card_list): if i % 8 == 0: x = PANEL_X_START - PANEL_X_INTERNAL y += PANEL_Y_INTERNAL x += PANEL_X_INTERNAL self.card_list.append(Card(x, y, index, 0.75)) def checkCardClick(self, mouse_pos): delete_card = None for card in self.selected_cards: if delete_card: # when delete a card, move right cards to left card.rect.x -= 55 elif card.checkMouseClick(mouse_pos): self.deleteCard(card.name_index) delete_card = card if delete_card: self.selected_cards.remove(delete_card) self.selected_num -= 1 if self.selected_num == CARD_LIST_NUM: return for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canSelect(): self.addCard(card) break def addCard(self, card): card.setSelect(False) y = 8 x = 78 + self.selected_num * 55 self.selected_cards.append(Card(x, y, card.name_index)) self.selected_num += 1 def deleteCard(self, index): self.card_list[index].setSelect(True) def checkStartButtonClick(self, mouse_pos): if self.selected_num < CARD_LIST_NUM: return False x, y = mouse_pos if (x >= self.button_rect.x and x <= self.button_rect.right and y >= self.button_rect.y and y <= self.button_rect.bottom): return True return False def getSelectedCards(self): card_index_list = [] for card in self.selected_cards: card_index_list.append(card.name_index) return card_index_list def draw(self, surface): self.menu_image.blit(self.value_image, self.value_rect) surface.blit(self.menu_image, self.menu_rect) surface.blit(self.panel_image, self.panel_rect) for card in self.card_list: card.draw(surface) for card in self.selected_cards: card.draw(surface) if self.selected_num == CARD_LIST_NUM: surface.blit(self.button_image, self.button_rect) class MoveCard(): def __init__(self, x, y, card_name, plant_name, scale=0.78): self.loadFrame(card_name, scale) self.rect = self.orig_image.get_rect() self.rect.x = x self.rect.y = y self.rect.w = 1 self.image = self.createShowImage() self.card_name = card_name self.plant_name = plant_name self.move_timer = 0 self.select = True def loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) self.orig_rect = self.orig_image.get_rect() self.image = self.orig_image def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def createShowImage(self): '''create a part card image when card appears from left''' if self.rect.w < self.orig_rect.w: #create a part card image image = pg.Surface([self.rect.w, self.rect.h]) image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h)) self.rect.w += 1 else: image = self.orig_image return image def update(self, left_x, current_time): if self.move_timer == 0: self.move_timer = current_time elif (current_time - self.move_timer) >= c.CARD_MOVE_TIME: if self.rect.x > left_x: self.rect.x -= 1 self.image = self.createShowImage() self.move_timer += c.CARD_MOVE_TIME def draw(self, surface): surface.blit(self.image, self.rect) class MoveBar(): def __init__(self, card_pool): self.loadFrame(c.MOVEBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 90 self.rect.y = 0 self.card_start_x = self.rect.x + 8 self.card_end_x = self.rect.right - 5 self.card_pool = card_pool self.card_list = [] self.create_timer = -c.MOVEBAR_CARD_FRESH_TIME def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def createCard(self): if len(self.card_list) > 0 and self.card_list[-1].rect.right > self.card_end_x: return False x = self.card_end_x y = 6 index = random.randint(0, len(self.card_pool) - 1) card_index = self.card_pool[index] card_name = card_name_list[card_index] + '_move' plant_name = plant_name_list[card_index] self.card_list.append(MoveCard(x, y, card_name, plant_name)) return True def update(self, current_time): self.current_time = current_time left_x = self.card_start_x for card in self.card_list: card.update(left_x, self.current_time) left_x = card.rect.right + 1 if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME: if self.createCard(): self.create_timer = self.current_time def checkCardClick(self, mouse_pos): result = None for index, card in enumerate(self.card_list): if card.checkMouseClick(mouse_pos): result = (card.plant_name, card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x <= self.rect.right and y >= self.rect.y and y <= self.rect.bottom): return True return False def deleateCard(self, card): self.card_list.remove(card) def draw(self, surface): surface.blit(self.image, self.rect) for card in self.card_list: card.draw(surface)
主菜单
__author__ = 'marble_xu' import pygame as pg from .. import tool from .. import constants as c class Menu(tool.State): def __init__(self): tool.State.__init__(self) def startup(self, current_time, persist): self.next = c.LEVEL self.persist = persist self.game_info = persist self.setupBackground() self.setupOption() def setupBackground(self): frame_rect = [80, 0, 800, 600] self.bg_image = tool.get_image(tool.GFX[c.MAIN_MENU_IMAGE], *frame_rect) self.bg_rect = self.bg_image.get_rect() self.bg_rect.x = 0 self.bg_rect.y = 0 def setupOption(self): self.option_frames = [] frame_names = [c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1'] frame_rect = [0, 0, 165, 77] for name in frame_names: self.option_frames.append(tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 1.7)) self.option_frame_index = 0 self.option_image = self.option_frames[self.option_frame_index] self.option_rect = self.option_image.get_rect() self.option_rect.x = 435 self.option_rect.y = 75 self.option_start = 0 self.option_timer = 0 self.option_clicked = False def checkOptionClick(self, mouse_pos): x, y = mouse_pos if(x >= self.option_rect.x and x <= self.option_rect.right and y >= self.option_rect.y and y <= self.option_rect.bottom): self.option_clicked = True self.option_timer = self.option_start = self.current_time return False def update(self, surface, current_time, mouse_pos, mouse_click): self.current_time = self.game_info[c.CURRENT_TIME] = current_time if not self.option_clicked: if mouse_pos: self.checkOptionClick(mouse_pos) else: if(self.current_time - self.option_timer) > 200: self.option_frame_index += 1 if self.option_frame_index >= 2: self.option_frame_index = 0 self.option_timer = self.current_time self.option_image = self.option_frames[self.option_frame_index] if(self.current_time - self.option_start) > 1300: self.done = True surface.blit(self.bg_image, self.bg_rect) surface.blit(self.option_image, self.option_rect)
主函数:
__author__ = 'marble_xu' from . import tool from . import constants as c from .state import mainmenu, screen, level def main(): game = tool.Control() state_dict = {c.MAIN_MENU: mainmenu.Menu(), c.GAME_VICTORY: screen.GameVictoryScreen(), c.GAME_LOSE: screen.GameLoseScreen(), c.LEVEL: level.Level()} game.setup_states(state_dict, c.MAIN_MENU) game.main()