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在PHP中,使用Netty实现心跳机制需要以下几个步骤:
- 创建一个ChannelInitializer,用于初始化ChannelHandler。在这个类中,我们将添加心跳处理器(HeartbeatHandler)到ChannelPipeline中。
use io.netty.channel.ChannelInitializer; import io.netty.channel.socket.SocketChannel; import io.netty.handler.timeout.IdleStateHandler; class MyChannelInitializer extends ChannelInitializer<SocketChannel> { @Override protected void initChannel(SocketChannel ch) { // 添加心跳处理器 ch.pipeline().addLast(new IdleStateHandler(0, 0, 30)); // 30秒发送一次心跳包 ch.pipeline().addLast(new HeartbeatHandler()); } }
- 创建一个心跳处理器(HeartbeatHandler),继承
ChannelInboundHandlerAdapter
。在这个类中,我们将处理心跳事件。
use io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import io.netty.handler.timeout.IdleStateEvent; class HeartbeatHandler extends ChannelInboundHandlerAdapter { @Override public void userEventTriggered(ChannelHandlerContext ctx, Object evt) { if (evt instanceof IdleStateEvent) { IdleStateEvent event = (IdleStateEvent) evt; switch (event.state()) { case WRITER_IDLE: // 写空闲,客户端可能已经断开连接 System.out.println("Writer idle, possible disconnection"); break; case READER_IDLE: // 读空闲,客户端可能已经断开连接 System.out.println("Reader idle, possible disconnection"); break; case ALL_IDLE: // 读写空闲,触发心跳超时事件 System.out.println("All idle, trigger heartbeat timeout"); break; } } else { super.userEventTriggered(ctx, evt); } } }
- 在客户端和服务器端创建
ServerBootstrap
和ClientBootstrap
实例,并将MyChannelInitializer
添加到它们的pipeline中。
服务器端:
use io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; public class Server { public static void main(String[] args) throws InterruptedException { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap serverBootstrap = new ServerBootstrap(); serverBootstrap.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new MyChannelInitializer()) .option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true); ChannelFuture channelFuture = serverBootstrap.bind(8080).sync(); channelFuture.channel().closeFuture().sync(); } finally { bossGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } } }
客户端:
use io.netty.bootstrap.ClientBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioSocketChannel; public class Client { public static void main(String[] args) throws InterruptedException { EventLoopGroup group = new NioEventLoopGroup(); try { ClientBootstrap clientBootstrap = new ClientBootstrap(); clientBootstrap.group(group) .channel(NioSocketChannel.class) .handler(new MyChannelInitializer()) .option(ChannelOption.SO_KEEPALIVE, true); ChannelFuture channelFuture = clientBootstrap.connect("localhost", 8080).sync(); channelFuture.channel().closeFuture().sync(); } finally { group.shutdownGracefully(); } } }
现在,服务器和客户端之间的连接将使用心跳机制来检测空闲连接,并在连接空闲超过30秒时触发心跳超时事件。你可以根据需要调整心跳间隔和超时时间。