C语言socket怎样实现消息队列

avatar
作者
猴君
阅读量:0

在C语言中,使用socket实现消息队列需要涉及到服务器端和客户端的交互。这里给出一个简单的基于TCP协议的消息队列实现示例:

  1. 服务器端代码(server.c):
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h>  #define PORT 8080 #define BUFFER_SIZE 1024 #define MAX_CLIENTS 5  int clients[MAX_CLIENTS]; int client_count = 0;  void handle_client(int client_socket); void send_message(int client_socket, const char *message);  int main() {     int server_socket, client_socket;     struct sockaddr_in server_addr, client_addr;     socklen_t client_addr_size;      // 创建socket     if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1) {         perror("socket");         exit(1);     }      // 配置服务器地址     memset(&server_addr, 0, sizeof(server_addr));     server_addr.sin_family = AF_INET;     server_addr.sin_addr.s_addr = INADDR_ANY;     server_addr.sin_port = htons(PORT);      // 绑定socket     if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {         perror("bind");         exit(1);     }      // 监听连接     if (listen(server_socket, 5) == -1) {         perror("listen");         exit(1);     }      printf("Server is listening on port %d\n", PORT);      while (1) {         // 接受客户端连接         client_addr_size = sizeof(client_addr);         client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &client_addr_size);          // 处理客户端连接         if (client_socket == -1) {             perror("accept");             continue;         }          // 将客户端socket添加到客户端数组         for (int i = 0; i < client_count; i++) {             if (clients[i] == client_socket) {                 printf("Client %d already connected\n", client_socket);                 close(client_socket);                 break;             }         }          if (client_count < MAX_CLIENTS) {             clients[client_count++] = client_socket;             printf("Client %d connected\n", client_socket);             handle_client(client_socket);         } else {             printf("Server is full, cannot accept new client %d\n", client_socket);             close(client_socket);         }     }      close(server_socket);     return 0; }  void handle_client(int client_socket) {     char buffer[BUFFER_SIZE];     int message_length;      while (1) {         // 接收客户端发送的消息         message_length = recv(client_socket, buffer, BUFFER_SIZE, 0);          if (message_length == -1) {             perror("recv");             break;         } else if (message_length == 0) {             printf("Client %d disconnected\n", client_socket);             remove_client(client_socket);             break;         }          // 打印接收到的消息         buffer[message_length] = '\0';         printf("Received from client %d: %s\n", client_socket, buffer);          // 将消息发送给所有其他客户端         send_message(client_socket, buffer);     }      close(client_socket); }  void send_message(int sender_socket, const char *message) {     for (int i = 0; i < client_count; i++) {         if (i != sender_socket) {             int result = send(clients[i], message, strlen(message), 0);             if (result == -1) {                 perror("send");             }         }     } }  void remove_client(int client_socket) {     for (int i = 0; i < client_count; i++) {         if (clients[i] == client_socket) {             clients[i] = clients[--client_count];             break;         }     } } 
  1. 客户端代码(client.c):
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h>  #define SERVER_IP "127.0.0.1" #define PORT 8080 #define BUFFER_SIZE 1024  int main() {     int client_socket;     struct sockaddr_in server_addr;      // 创建socket     if ((client_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1) {         perror("socket");         exit(1);     }      // 配置服务器地址     memset(&server_addr, 0, sizeof(server_addr));     server_addr.sin_family = AF_INET;     server_addr.sin_addr.s_addr = inet_addr(SERVER_IP);     server_addr.sin_port = htons(PORT);      // 连接服务器     if (connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) {         perror("connect");         exit(1);     }      char message[BUFFER_SIZE];     while (1) {         // 从用户输入获取消息         fgets(message, BUFFER_SIZE, stdin);         message[strcspn(message, "\n")] = 0;          // 发送消息给服务器         if (strlen(message) > 0) {             send(client_socket, message, strlen(message), 0);         }     }      close(client_socket);     return 0; } 

这个示例中,服务器端使用一个数组clients来存储所有已连接的客户端socket。当客户端发送消息时,服务器会将消息发送给所有其他客户端。客户端代码中,用户可以输入消息并发送给服务器,然后服务器会将消息广播给所有连接的客户端。

广告一刻

为您即时展示最新活动产品广告消息,让您随时掌握产品活动新动态!