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在C语言中,使用socket实现消息队列需要涉及到服务器端和客户端的交互。这里给出一个简单的基于TCP协议的消息队列实现示例:
- 服务器端代码(server.c):
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 8080 #define BUFFER_SIZE 1024 #define MAX_CLIENTS 5 int clients[MAX_CLIENTS]; int client_count = 0; void handle_client(int client_socket); void send_message(int client_socket, const char *message); int main() { int server_socket, client_socket; struct sockaddr_in server_addr, client_addr; socklen_t client_addr_size; // 创建socket if ((server_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); } // 配置服务器地址 memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(PORT); // 绑定socket if (bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) { perror("bind"); exit(1); } // 监听连接 if (listen(server_socket, 5) == -1) { perror("listen"); exit(1); } printf("Server is listening on port %d\n", PORT); while (1) { // 接受客户端连接 client_addr_size = sizeof(client_addr); client_socket = accept(server_socket, (struct sockaddr *)&client_addr, &client_addr_size); // 处理客户端连接 if (client_socket == -1) { perror("accept"); continue; } // 将客户端socket添加到客户端数组 for (int i = 0; i < client_count; i++) { if (clients[i] == client_socket) { printf("Client %d already connected\n", client_socket); close(client_socket); break; } } if (client_count < MAX_CLIENTS) { clients[client_count++] = client_socket; printf("Client %d connected\n", client_socket); handle_client(client_socket); } else { printf("Server is full, cannot accept new client %d\n", client_socket); close(client_socket); } } close(server_socket); return 0; } void handle_client(int client_socket) { char buffer[BUFFER_SIZE]; int message_length; while (1) { // 接收客户端发送的消息 message_length = recv(client_socket, buffer, BUFFER_SIZE, 0); if (message_length == -1) { perror("recv"); break; } else if (message_length == 0) { printf("Client %d disconnected\n", client_socket); remove_client(client_socket); break; } // 打印接收到的消息 buffer[message_length] = '\0'; printf("Received from client %d: %s\n", client_socket, buffer); // 将消息发送给所有其他客户端 send_message(client_socket, buffer); } close(client_socket); } void send_message(int sender_socket, const char *message) { for (int i = 0; i < client_count; i++) { if (i != sender_socket) { int result = send(clients[i], message, strlen(message), 0); if (result == -1) { perror("send"); } } } } void remove_client(int client_socket) { for (int i = 0; i < client_count; i++) { if (clients[i] == client_socket) { clients[i] = clients[--client_count]; break; } } }
- 客户端代码(client.c):
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #define SERVER_IP "127.0.0.1" #define PORT 8080 #define BUFFER_SIZE 1024 int main() { int client_socket; struct sockaddr_in server_addr; // 创建socket if ((client_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); } // 配置服务器地址 memset(&server_addr, 0, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = inet_addr(SERVER_IP); server_addr.sin_port = htons(PORT); // 连接服务器 if (connect(client_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) { perror("connect"); exit(1); } char message[BUFFER_SIZE]; while (1) { // 从用户输入获取消息 fgets(message, BUFFER_SIZE, stdin); message[strcspn(message, "\n")] = 0; // 发送消息给服务器 if (strlen(message) > 0) { send(client_socket, message, strlen(message), 0); } } close(client_socket); return 0; }
这个示例中,服务器端使用一个数组clients
来存储所有已连接的客户端socket。当客户端发送消息时,服务器会将消息发送给所有其他客户端。客户端代码中,用户可以输入消息并发送给服务器,然后服务器会将消息广播给所有连接的客户端。